/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DGDS_HOC_INTRO_H #define DGDS_HOC_INTRO_H #include "common/ptr.h" #include "dgds/image.h" namespace Dgds { /** * Native scene ops for Heart of China intro. */ class HocIntro { public: HocIntro(); void init(); void tick(); void end(); private: void clean1(int16 xoff); void clean2(int16 xoff); void draw1(int16 xoff); void draw2(int16 xoff); void doCopy(int16 x1, int16 y1, int16 x2, int16 y2); void doScroll(); int16 _scrollCountdown1; int16 _xOffset2042; int16 _xOffset203e; int16 _scrollCountdown2; Common::SharedPtr _noMaskImg; Common::SharedPtr _maskImg; Common::Rect _drawWin; }; } // end namespace Dgds #endif // DGDS_HOC_INTRO_H