/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "darkseed/darkseed.h" #include "darkseed/zhmenufont.h" #include "graphics/fonts/dosfont.h" namespace Darkseed { ZhMenuFont::ZhMenuFont(const Common::Path &filename, ZhLargeFontType type) : _type(type) { load(filename); } void ZhMenuFont::load(const Common::Path &filename) { Common::File fontData; if (!fontData.open(filename)) { error("Error: failed to open zhmenufont_game.dat"); } int numGlyphs = fontData.size()/74; _glyphs.resize(numGlyphs); for (int i = 0; i < numGlyphs; i++) { _glyphs[i].charIdx = fontData.readUint16BE(); fontData.read(_glyphs[i].pixels, 72); } fontData.close(); } const ZhLargeFontGlyph *ZhMenuFont::getGlyph(uint32 chr) const { for (auto &glyph : _glyphs) { if (glyph.charIdx == chr) { return &glyph; } } return nullptr; } int ZhMenuFont::getFontHeight() const { return 24; } int ZhMenuFont::getMaxCharWidth() const { return 24; } int ZhMenuFont::getCharWidth(uint32 chr) const { auto glyph = getGlyph(chr); return glyph ? getMaxCharWidth() : 8; } void ZhMenuFont::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const { auto glyph = getGlyph(chr); if (glyph) { if (_type == ZhLargeFontType::InGame) { drawGlyph(glyph, x, y, color); } else { drawGlyph(glyph, x-1, y, 0); drawGlyph(glyph, x, y+1, 0); drawGlyph(glyph, x-1, y+1, 0); drawGlyph(glyph, x, y, 0xd); } } else if (chr < 128) { drawBiosFontGlyph(chr, x, y, 0); drawBiosFontGlyph(chr, x+1, y, 0xd); } } void ZhMenuFont::drawBiosFontGlyph(uint8 chr, int x, int y, uint8 color) const { byte *ptr = (byte *)g_engine->_screen->getBasePtr(x, y); int srcPixel = chr * 8; int colorOffset = 1; for (int sy = 0; sy < 8; sy++) { for (int sx = 0; sx < 8; sx++) { if (Graphics::DosFont::fontData_PCBIOS[srcPixel] & 1 << (7 - sx)) { *ptr = color; ptr[g_engine->_screen->pitch] = color; ptr[g_engine->_screen->pitch * 2] = color; color += colorOffset; colorOffset = -colorOffset; } ptr++; } srcPixel++; ptr -= 8; ptr += (g_engine->_screen->pitch * 3); } } void ZhMenuFont::drawGlyph(const ZhLargeFontGlyph *glyph, int x, int y, uint8 color) const { byte *ptr = (byte *)g_engine->_screen->getBasePtr(x, y); int srcPixel = 0; int sByteOffset = 0; int colorOffset = _type == ZhLargeFontType::InGame ? 0 : 1; for (int sy = 0; sy < getFontHeight(); sy++) { for (int sx = 0; sx < getMaxCharWidth(); sx++) { if (glyph->pixels[srcPixel] & 1 << (7 - sByteOffset)) { *ptr = (uint8)color; color += colorOffset; colorOffset = -colorOffset; } sByteOffset++; if (sByteOffset == 8) { sByteOffset = 0; srcPixel++; } ptr++; } ptr -= getMaxCharWidth(); ptr += g_engine->_screen->pitch; } } } // namespace Darkseed