/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_MORPH_H #define DARKSEED_MORPH_H #include "common/rect.h" #include "graphics/managed_surface.h" namespace Darkseed { enum class MorphDirection : uint8 { Forward, Backward }; class Morph { Common::Rect _area; Graphics::ManagedSurface _src; Graphics::ManagedSurface _dest; MorphDirection _direction = MorphDirection::Forward; int16 _stepCount = 0; public: explicit Morph(const Common::Rect &area); void loadSrcFromScreen(); void loadDestFromScreen(); void start(MorphDirection direction); bool morphStep(); private: void draw(int16 drawIdx); }; } // End of namespace Darkseed #endif // DARKSEED_MORPH_H