/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_INVENTORY_H #define DARKSEED_INVENTORY_H namespace Darkseed { class Inventory { Common::Array _inventory; int16 _inventoryLength = 0; Common::Array _iconList; int _viewOffset = 0; int _numIcons = 0; bool _isVisible = false; bool _redraw = false; public: Inventory(); void reset(); void addItem(uint8 item); void removeItem(uint8 item); void draw(); void handleClick(); void endOfDayOutsideLogic(); void gotoJailLogic(); bool hasObject(uint8 objNum); Common::Error sync(Common::Serializer &s); private: void update(); void leftArrowClicked(); void rightArrowClicked(); void restoreFrame(); }; } // namespace Darkseed #endif // DARKSEED_INVENTORY_H