/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ //============================================================================= // Author: Arvind // Purpose: Contains the button functions //============================================================================= #include "crab/crab.h" #include "crab/input/cursor.h" #include "crab/ui/button.h" namespace Crab { using namespace pyrodactyl::ui; using namespace pyrodactyl::image; using namespace pyrodactyl::input; using namespace pyrodactyl::music; using namespace pyrodactyl::text; //------------------------------------------------------------------------ // Purpose: Constructor //------------------------------------------------------------------------ Button::Button() { _visible = false; _canmove = false; _seClick = -1; _seHover = -1; _hoverPrev = false; reset(); } //------------------------------------------------------------------------ // Purpose: Load a new Button from a file //------------------------------------------------------------------------ void Button::load(rapidxml::xml_node *node, const bool &echo) { _img.load(node, echo); Element::load(node, _img._normal, echo); loadNum(_seClick, "click", node, echo); loadNum(_seHover, "hover", node, echo); if (nodeValid("hotkey", node, false)) _hotkey.load(node->first_node("hotkey")); _tooltip.load(node->first_node("tooltip"), this); _caption.load(node->first_node("caption"), this); _visible = true; _canmove = false; reset(); } //------------------------------------------------------------------------ // Purpose: Load a new Button //------------------------------------------------------------------------ void Button::init(const Button &ref, const int &xOffset, const int &yOffset) { _img = ref._img; Element::init(ref, _img._normal, xOffset, yOffset); _seClick = ref._seClick; _seHover = ref._seHover; _caption.init(ref._caption, xOffset, yOffset); _tooltip.init(ref._tooltip, xOffset, yOffset); _visible = true; _canmove = false; reset(); } //------------------------------------------------------------------------ // Purpose: Reset the button //------------------------------------------------------------------------ void Button::reset() { _mousePressed = false; _hoverMouse = false; _hoverKey = false; } //------------------------------------------------------------------------ // Purpose: Draw //------------------------------------------------------------------------ void Button::draw(const int &xOffset, const int &yOffset, Rect *clip) { if (_visible) { if (_mousePressed) { g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._select, clip); _tooltip.draw(xOffset, yOffset); _caption.draw(true, xOffset, yOffset); } else if (_hoverMouse || _hoverKey) { g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._hover, clip); _tooltip.draw(xOffset, yOffset); _caption.draw(true, xOffset, yOffset); } else { g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._normal, clip); _caption.draw(false, xOffset, yOffset); } } } void Button::imageCaptionOnlyDraw(const int &xOffset, const int &yOffset, Rect *clip) { if (_visible) { if (_mousePressed) { g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._select, clip); _caption.draw(true, xOffset, yOffset); } else if (_hoverMouse || _hoverKey) { g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._hover, clip); _caption.draw(true, xOffset, yOffset); } else { g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._normal, clip); _caption.draw(false, xOffset, yOffset); } } } void Button::hoverInfoOnlyDraw(const int &xOffset, const int &yOffset, Rect *clip) { if (_visible) { if (_mousePressed || _hoverMouse || _hoverKey) _tooltip.draw(xOffset, yOffset); } } //------------------------------------------------------------------------ // Purpose: Handle input and stuff //------------------------------------------------------------------------ ButtonAction Button::handleEvents(const Common::Event &event, const int &xOffset, const int &yOffset) { Rect dim = *this; dim.x += xOffset; dim.y += yOffset; if (_visible) { if (dim.contains(g_engine->_mouse->_motion.x, g_engine->_mouse->_motion.y)) { _hoverMouse = true; if (!_hoverPrev) { _hoverPrev = true; g_engine->_musicManager->playEffect(_seHover, 0); } } else { _hoverPrev = false; _hoverMouse = false; } if (event.type == Common::EVENT_MOUSEMOVE) { if (_canmove && _mousePressed) { x += g_engine->_mouse->_rel.x; y += g_engine->_mouse->_rel.y; return BUAC_GRABBED; } } else if (event.type == Common::EVENT_LBUTTONDOWN || event.type == Common::EVENT_RBUTTONDOWN) { // The g_engine->_mouse button pressed, then released, comprises of a click action if (dim.contains(g_engine->_mouse->_button.x, g_engine->_mouse->_button.y)) _mousePressed = true; } else if ((event.type == Common::EVENT_LBUTTONUP || event.type == Common::EVENT_RBUTTONUP) && _mousePressed) { reset(); if (dim.contains(g_engine->_mouse->_button.x, g_engine->_mouse->_button.y)) { _mousePressed = false; if (event.type == Common::EVENT_LBUTTONUP) { g_engine->_musicManager->playEffect(_seClick, 0); return BUAC_LCLICK; } else if (event.type == Common::EVENT_RBUTTONUP) return BUAC_RCLICK; } } else if (_hotkey.handleEvents(event)) { g_engine->_musicManager->playEffect(_seClick, 0); return BUAC_LCLICK; } } return BUAC_IGNORE; } void Button::setUI(Rect *parent) { Element::setUI(parent); _tooltip.setUI(this); _caption.setUI(this); } } // End of namespace Crab