/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/crab.h" #include "crab/ui/StateButton.h" namespace Crab { using namespace pyrodactyl::ui; using namespace pyrodactyl::image; void StateButton::init(const StateButton &ref, const int &XOffset, const int &YOffset) { Button::init(ref, XOffset, YOffset); _imgSet = ref._imgSet; _colNormal = ref._colNormal; _colSelect = ref._colSelect; } void StateButton::load(rapidxml::xml_node *node, const bool &echo) { Button::load(node, echo); _imgSet._normal = _img; _colNormal._col = _caption._col; _colNormal._colS = _caption._colS; if (nodeValid("select", node, false)) { rapidxml::xml_node *selnode = node->first_node("select"); _imgSet._select.load(selnode, echo); loadNum(_colSelect._col, "color", selnode); loadNum(_colSelect._colS, "color_s", selnode); } else { _imgSet._select = _img; _colSelect._col = _caption._col; _colSelect._colS = _caption._colS; } } void StateButton::state(const bool val) { if (val) { _img = _imgSet._select; _caption._col = _colSelect._col; _caption._colS = _colSelect._colS; } else { _img = _imgSet._normal; _caption._col = _colNormal._col; _caption._colS = _colNormal._colS; } // Images might be different in size w = g_engine->_imageManager->getTexture(_img._normal).w(); h = g_engine->_imageManager->getTexture(_img._normal).h(); } void StateButton::img(const StateButtonImage &sbi) { // Find which is the current image and set it if (_img == _imgSet._normal) _img = sbi._normal; else _img = sbi._select; _imgSet = sbi; } } // End of namespace Crab