/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_RESOLUTIONMENU_H #define CRAB_RESOLUTIONMENU_H #include "crab/ScreenSettings.h" #include "crab/ui/menu.h" #include "crab/ui/textarea.h" namespace Crab { namespace pyrodactyl { namespace ui { class ResolutionMenu : public ButtonMenu { enum State { STATE_NORMAL, STATE_CHANGE } _state; HoverInfo _info; Common::String _defInfo; Button _change, _cancel, _custom; // Menu stores the button for each of the item in the dimension array Common::Array _dim; // The reference button for resolution Button _ref; // How much the button is incremented by Vector2i _inc; // The number of rows and columns int _columns; public: ResolutionMenu() { _state = STATE_NORMAL; _columns = 1; } ~ResolutionMenu() {} void load(rapidxml::xml_node *node); void draw(); // Return 1 if one of resolution buttons is pressed, 2 if custom button is pressed, 0 otherwise int handleEvents(const Common::Event &event); void setInfo(); void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_RESOLUTIONMENU_H