/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_REPLYMENU_H #define CRAB_REPLYMENU_H #include "crab/event/conversationdata.h" #include "crab/event/eventstore.h" #include "crab/event/GameEventInfo.h" #include "crab/ui/emotion.h" #include "crab/ui/ImageData.h" #include "crab/ui/PersonHandler.h" #include "crab/ui/ReplyButton.h" #include "crab/TTSHandler.h" namespace Crab { namespace pyrodactyl { namespace ui { class ReplyMenu : public Menu, public TTSHandler { // Data about the background image ImageData _bg; // The minimum spacing between two reply choices int _spacing; // The emotion indicator used to indicate the type of reply selected EmotionIndicator _tone; public: ReplyMenu() { _spacing = 20; } ~ReplyMenu() {} void load(const Common::Path &filename); int handleEvents(pyrodactyl::event::Info &info, pyrodactyl::event::ConversationData &dat, const Common::String &curId, PersonHandler &oh, const Common::Event &Event); void draw(); void cache(pyrodactyl::event::Info &info, pyrodactyl::event::ConversationData &dat); void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_REPLYMENU_H