/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/ui/OptionSelect.h" namespace Crab { using namespace pyrodactyl::text; using namespace pyrodactyl::ui; void OptionSelect::load(rapidxml::xml_node *node) { if (nodeValid(node)) { option._data.load(node); _prev.load(node->first_node("prev")); _next.load(node->first_node("next")); _cur = 0; option._text.clear(); for (auto n = node->first_node("option"); n != nullptr; n = n->next_sibling("option")) { Common::String s; loadStr(s, "name", n); option._text.push_back(s); } loadBool(_usekeyboard, "keyboard", node, false); } } void OptionSelect::draw() { option.draw(_cur); if (_cur > 0) _prev.draw(); if ((uint)_cur < option._text.size() - 1) _next.draw(); } bool OptionSelect::handleEvents(const Common::Event &event) { using namespace pyrodactyl::input; if (_cur > 0) { // Don't check for keyboard inputs for now if (_prev.handleEvents(event) == BUAC_LCLICK) { _cur--; return true; } } if ((uint)_cur < option._text.size() - 1) { // Don't check for keyboard inputs for now if (_next.handleEvents(event) == BUAC_LCLICK) { _cur++; return true; } } return false; } #if 0 bool OptionSelect::handleEvents(const SDL_Event &Event) { using namespace pyrodactyl::input; if (cur > 0) { if (prev.handleEvents(Event) == BUAC_LCLICK || (usekeyboard && g_engine->_inputManager->Equals(IU_LEFT, Event) == SDL_PRESSED)) { cur--; return true; } } if (cur < option.text.size() - 1) { if (next.handleEvents(Event) == BUAC_LCLICK || (usekeyboard && g_engine->_inputManager->Equals(IU_RIGHT, Event) == SDL_PRESSED)) { cur++; return true; } } return false; } #endif void OptionSelect::setUI() { option._data.setUI(); _prev.setUI(); _next.setUI(); } } // End of namespace Crab