/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_CREDITSCREEN_H #define CRAB_CREDITSCREEN_H #include "crab/ui/button.h" #include "crab/ui/ImageData.h" #include "crab/ui/TextData.h" namespace Crab { namespace pyrodactyl { namespace ui { class CreditScreen { // Text and formatting information struct CreditText { // Title of the section (stuff like programmer, designer etc) Common::String _text; // The style it should be drawn in bool _heading; }; // The background image and company logo pyrodactyl::ui::ImageData _bg, _logo; // The names displayed in the credits Common::Array _list; // The starting position Vector2i _start; // The current position Vector2D _cur; // Text parameters struct TextParam { int _inc, _color; FontKey _font; Align _align; TextParam() { _inc = 30; _color = 0; _font = 1; _align = ALIGN_CENTER; } void load(rapidxml::xml_node *node) { loadNum(_inc, "inc", node); loadNum(_color, "color", node); LoadFontKey(_font, "font", node); loadAlign(_align, node); } } _heading, _paragraph; // All speed levels at which credits can scroll through struct ScrollSpeed { // The current speed float _cur; // Various levels float _slow, _fast, _reverse; ScrollSpeed() { _slow = 1.0f; _fast = 4.0f; _reverse = -2.0f; _cur = _slow; } } _speed; // Speed controls for credits Button _fast, _slow, _reverse, _pause; // The back button, website and twitter buttons Button _back, _website, _twitter; public: CreditScreen() { reset(); } ~CreditScreen() {} void load(const Common::Path &filename); void reset(); bool handleEvents(Common::Event &event); void draw(); void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_CREDITSCREEN_H