/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/ui/Caption.h" namespace Crab { using namespace pyrodactyl::text; using namespace pyrodactyl::ui; void Caption::init(const Caption &c, const int &xOffset, const int &yOffset) { *this = c; x += xOffset; y += yOffset; } void Caption::load(rapidxml::xml_node *node, Rect *parent) { if (TextData::load(node, parent, false)) { loadStr(_text, "text", node); loadNum(_colS, "color_s", node, false); _enabled = true; } } void Caption::draw(bool selected, const int &xOffset, const int &yOffset) { if (_enabled) { if (selected) TextData::drawColor(_text, _colS, xOffset, yOffset); else TextData::draw(_text, xOffset, yOffset); } } } // End of namespace Crab