/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_TRAIT_H
#define CRAB_TRAIT_H
#include "crab/image/ImageManager.h"
namespace Crab {
namespace pyrodactyl {
namespace people {
struct Trait {
// The id of the trait
int _id;
// Used for achievements
Common::String _idStr;
// The name of the trait
Common::String _name;
// The description of the trait
Common::String _desc;
// The image used to draw the trait
ImageKey _img;
// Indicator for traits the player hasn't read before
bool _unread;
Trait() {
_id = -1;
_img = 0;
_unread = true;
}
Trait(rapidxml::xml_node *node) : Trait() {
load(node);
}
~Trait() {}
void clear();
void load(rapidxml::xml_node *node);
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root, const char *rootname);
};
} // End of namespace people
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_TRAIT_H