/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_MUSICMANAGER_H #define CRAB_MUSICMANAGER_H #include "audio/mixer.h" #include "audio/decoders/wave.h" #include "crab/music/musicparam.h" namespace Crab { namespace pyrodactyl { namespace music { class MusicManager { struct EffectAudio { Common::File _file; Audio::SeekableAudioStream *_stream; Audio::SoundHandle *_handle; }; // The background music for our current level MusicData _bg; Common::HashMap _effects; Audio::SoundHandle *_musicHandle; public: // The notification sound ChunkKey _notify, _repInc, _repDec; MusicManager() { _notify = -1; _repInc = -1; _repDec = -1; _musicHandle = nullptr; } ~MusicManager() {} bool load(rapidxml::xml_node *node); void syncSettings(); void playMusic(const MusicKey &id); void playEffect(const ChunkKey &id, const int &loops); static void pause() { g_system->getMixer()->pauseAll(true); } static void resume() { g_system->getMixer()->pauseAll(false); } static void stop() { g_system->getMixer()->stopAll(); } static void volEffects(const int &volume, const bool &unmute = false) { if (unmute) g_system->getMixer()->muteSoundType(Audio::Mixer::kSFXSoundType, false); g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume); } static int volEffects() { return g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSFXSoundType); } static void volMusic(const int &volume, const bool &unmute = false) { if (unmute) g_system->getMixer()->muteSoundType(Audio::Mixer::kMusicSoundType, false); g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume); } static int volMusic() { return g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kMusicSoundType); } void saveState(); void freeMusic(); void freeChunk(); void quit() { g_system->getMixer()->stopAll(); freeMusic(); freeChunk(); } }; } // End of namespace music } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_MUSICMANAGER_H