/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_MUSICAREA_H #define CRAB_MUSICAREA_H #include "crab/Shape.h" #include "crab/music/musicparam.h" namespace Crab { namespace pyrodactyl { namespace level { struct MusicInfo { // Are we playing a sound effect or a music track bool _track; // The id of the music track or sound effect being played int _id; // The amount of loops int _loops; MusicInfo() { _track = false; _id = -1; _loops = -1; } ~MusicInfo() {} }; class MusicArea : public Shape, public MusicInfo { public: MusicArea() {} ~MusicArea() {} void load(rapidxml::xml_node *node, const bool &echo = true); }; } // End of namespace level } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_MUSICAREA_H