/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_TRIGGERSET_H #define CRAB_TRIGGERSET_H #include "crab/event/trigger.h" namespace Crab { namespace pyrodactyl { namespace event { class TriggerSet { // The conditions needed to unlock whatever we want // Places where this is used - events, levels, fighting moves Common::Array _statement; // Is the thing unlocked or not? bool _result; public: TriggerSet() { _result = true; } void load(rapidxml::xml_node *node); bool evaluate(pyrodactyl::event::Info &info); void add(const Trigger &t); bool result() { return _result; } void result(bool val) { _result = val; } void clear(const bool &val = true) { _statement.clear(); _result = val; } bool empty() { return _statement.empty(); } }; } // End of namespace event } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_TRIGGERSET_H