/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/event/gameevent.h" namespace Crab { using namespace pyrodactyl::event; using namespace pyrodactyl::people; GameEvent::GameEvent() { _id = 0; _type = EVENT_DIALOG; _special = 0; _state = PST_NORMAL; } void GameEvent::load(rapidxml::xml_node *node) { if (!LoadEventID(_id, "id", node)) _id = 0; loadStr(_title, "title", node); loadStr(_dialog, "dialog", node); loadEnum(_state, "state", node, false); Common::String type; loadStr(type, "type", node); if (type == "dlg") { _type = EVENT_DIALOG; _special = 0; } else if (type == "reply") { _type = EVENT_REPLY; g_engine->_eventStore->addConv(node, _special); } else if (type == "animation") { _type = EVENT_ANIM; loadNum(_special, "anim", node); } else if (type == "silent") { _type = EVENT_SILENT; _special = 0; } else if (type == "text") { _type = EVENT_TEXT; _special = 0; } else { _type = EVENT_SPLASH; _special = 0; } _trig.load(node); _next.clear(); for (rapidxml::xml_node *i = node->first_node("next"); i != nullptr; i = i->next_sibling("next")) if (i->first_attribute("id") != nullptr) _next.push_back(stringToNumber(i->first_attribute("id")->value())); _effect.clear(); for (rapidxml::xml_node *it = node->first_node("effect"); it != nullptr; it = it->next_sibling("effect")) { Effect e; e.load(it); _effect.push_back(e); } } } // End of namespace Crab