/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/event/conversationdata.h" namespace Crab { using namespace pyrodactyl::event; void ReplyChoice::load(rapidxml::xml_node *node) { loadStr(_text, "text", node); loadNum(_tone, "tone", node); loadNum(_nextid, "next", node); if (nodeValid("unlock", node, false)) _unlock.load(node->first_node("unlock")); if (nodeValid("change", node, false)) for (auto n = node->first_node("change"); n != nullptr; n = n->next_sibling("change")) _change.push_back(n); } void ConversationData::load(rapidxml::xml_node *node) { for (auto n = node->first_node("reply"); n != nullptr; n = n->next_sibling("reply")) _reply.push_back(n); } } // End of namespace Crab