/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_COLLISION_H #define CRAB_COLLISION_H #include "crab/Polygon.h" #include "crab/Rectangle.h" namespace Crab { // Find if a line and a rectangle intersect bool collideLineRect(int p0X, int p0Y, int p1X, int p1Y, const Rect &rect); // Find if there is a clear line of sight between two rectangles bool lineOfSight(const Rect &a, const Rect &b, const Rect &obstacle); // Find the distance between two points template double distance2D(const T &p0X, const T &p0Y, const T &p1X, const T &p1Y) { return sqrt((p0X - p1X) * (p0X - p1X) + (p0Y - p1Y) * (p0Y - p1Y)); } } // End of namespace Crab #endif // CRAB_COLLISION_H