/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_ANIMSET_H #define CRAB_ANIMSET_H #include "crab/animation/fightmoves.h" #include "crab/animation/shadow.h" #include "crab/animation/walkframes.h" namespace Crab { namespace pyrodactyl { namespace anim { // Container for all the possible animations an object can have struct AnimSet { // The frames relevant to fighting moves FightMoves _fight; // The frames relevant to walking animations WalkFrames _walk; // The bounding box of the character used for level collision Rect _bounds; // The sprite shadow ShadowData _shadow; // The camera focus point Vector2i _focus; AnimSet() {} void load(const Common::Path &filename); TextureFlipType flip(const Direction &dir); const ShadowOffset &shadow(const Direction &dir); int anchorX(const Direction &dir); int anchorY(const Direction &dir); }; } // End of namespace anim } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_ANIMSET_H