/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_ANIMATION_H #define CRAB_ANIMATION_H #include "crab/timer.h" #include "crab/animation/AnimationEffect.h" #include "crab/animation/AnimationFrame.h" namespace Crab { namespace pyrodactyl { namespace anim { class Animation { // All the frames are updated simultaneously rather than sequentially Common::Array _frame; // Length of the entire animation in milliseconds uint32 _length; // Keep track of the time Timer _timer; public: Animation() { _length = 0; } Animation(rapidxml::xml_node *node); void draw(); void reset(); bool internalEvents(DrawType &gameDraw); void start() { reset(); _timer.start(); } }; } // End of namespace anim } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB__ANIMATION_H