/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_ANIMATIONFRAME_H #define CRAB_ANIMATIONFRAME_H #include "crab/animation/AnimationEffect.h" #include "crab/image/ImageManager.h" #include "crab/text/TextManager.h" #include "crab/ui/HoverInfo.h" namespace Crab { namespace pyrodactyl { namespace anim { struct AnimationFrame : public Vector2i { // The image drawn in this frame ImageKey _img; // This is the time in we draw the frame milliseconds relative to the start of the entire animation uint32 _start, _finish; // The effect applied to the image AnimationEffect _eff; // In case we want to display any words during the animation pyrodactyl::ui::HoverInfo _text; // The color drawn on the screen Color _col; AnimationFrame() { _img = 0; _start = 0; _finish = 0; _col.r = 0; _col.g = 0; _col.b = 0; _col.a = 255; } AnimationFrame(rapidxml::xml_node *node); void reset(); void draw(const uint32 ×tamp); DrawType internalEvents(const uint32 ×tamp); }; } // End of namespace anim } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_ANIMATIONFRAME_H