/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_SPRITECONSTANT_H #define CRAB_SPRITECONSTANT_H #include "crab/vectors.h" namespace Crab { namespace pyrodactyl { namespace ai { // These parameters control aspects of sprites flying across the screen struct FlyerConstant { // How far does a flier sprite start from the camera (an offset, not the whole value) Vector2i _start; // The value of the delay for fliers uint32 _delayMin, _delayMax; // The velocity of fliers Vector2f _vel; FlyerConstant(); void load(rapidxml::xml_node *node); }; // These values are used in various sprite related tasks struct SpriteConstant { // Plane width decides the maximum difference in sprite Y values that is considered on the same plane int _planeW; // Tweening constant controls the acceleration curve of every sprite float _tweening; // The modifiers of x and y movement speeds Vector2f _walkVelMod; // Data for flying sprites FlyerConstant _fly; SpriteConstant(); void load(rapidxml::xml_node *node); }; } // End of namespace ai } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_SPRITECONSTANT_H