/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_POLYGON_H #define CRAB_POLYGON_H #include "crab/Rectangle.h" #include "crab/vectors.h" namespace Crab { //------------------------------------------------------------------------ // Purpose: The result of a collision //------------------------------------------------------------------------ struct PolygonCollisionResult { // Are the Polygons currently intersecting? bool _intersect; // The translation to apply to polygon A to push the polygons apart // Also known as the minimum translation vector Vector2f _mtv; PolygonCollisionResult() { _intersect = false; } }; //------------------------------------------------------------------------ // Purpose: A simple 2D Polygon class //------------------------------------------------------------------------ class Polygon2D { void addPoint(const Vector2f &ref, const Common::String &x, const Common::String &y, Vector2f &min, Vector2f &max); public: // A list of all points Common::Array _point; // A list of all edges Common::Array _edge; Polygon2D() {} Polygon2D(rapidxml::xml_node *node, Rect &bounds) { load(node, bounds); } // Returns the approximate axis aligned bounding box of the polygon void load(rapidxml::xml_node *node, Rect &bounds); void setEdge(); Vector2f center() const; void offset(const float &x, const float &y); void offset(const Vector2f &v) { offset(v.x, v.y); } // Check if Polygon2D A is going to collide with Polygon2D B for the given velocity // PolyA is this polygon PolygonCollisionResult collide(const Polygon2D &polyB) const; // Code for collision with a rectangle PolygonCollisionResult collide(const Rect &rect) const; // Find if a point is inside this polygon bool contains(const float &x, const float &y); // Calculate the projection of a polygon on an axis and returns it as a [min, max] interval void project(const Vector2f &axis, float &min, float &max) const; void draw(const int &xOffset = 0, const int &yOffset = 0, const uint8 &r = 0, const uint8 &g = 0, const uint8 &b = 0.0f, const uint8 &a = 255); }; } // End of namespace Crab #endif // CRAB_POLYGON_H