/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/rooms/room80.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room80::entry() { _G(mouseLeftClick) = false; _G(gameState).scrollx = 0; _G(gameState).scrolly = 0; _G(det)->playSound(0, 0); _G(det)->playSound(0, 1); _G(det)->playSound(0, 2); if (_G(gameState).gottenDiary) { _G(atds)->delControlBit(476, ATS_ACTIVE_BIT); } else { _G(atds)->setControlBit(476, ATS_ACTIVE_BIT); } if (_G(gameState).flags32_1) { _G(gameState).scrollx = 39; return; } setPersonPos(37, 10, P_CHEWY, P_RIGHT); setPersonPos(22, -1, P_HOWARD, P_RIGHT); setPersonPos(6, 2, P_NICHELLE, P_RIGHT); _G(gameState).scrollx = 10; _G(flags).NoScroll = true; _G(gameState).ZoomXy[P_HOWARD][0] = 24; _G(gameState).ZoomXy[P_HOWARD][1] = 40; _G(gameState).ZoomXy[P_NICHELLE][0] = 24; _G(gameState).ZoomXy[P_NICHELLE][1] = 40; _G(zoom_horizont) = 0; if (_G(gameState).R88UsedMonkey) _G(det)->showStaticSpr(3); else _G(det)->showStaticSpr(4); _G(SetUpScreenFunc) = setup_func; } void Room80::setup_func() { for (int i = 0; i < 3; ++i) _G(det)->hideStaticSpr(i); if (_G(gameState).flags32_1 || !_G(flags).ShowAtsInvTxt || _G(menu_display)) return; _G(menu_item) = CUR_USE; cur_2_inventory(); cursorChoice(CUR_POINT); int vec = _G(det)->maus_vector(_G(gameState).scrollx + g_events->_mousePos.x, g_events->_mousePos.y); if (vec == -1) return; if (vec != 0 && vec != 2) { if (vec != 1 || !_G(gameState).gottenDiary) return; } _G(det)->showStaticSpr(vec); if (!_G(mouseLeftClick)) return; int nextRoom; switch (vec) { case 0: nextRoom = 82; break; case 1: if (_G(gameState).R88UsedMonkey) nextRoom = 85; else nextRoom = 84; break; case 2: nextRoom = 81; break; default: nextRoom = -1; break; } if (nextRoom == -1) return; _G(SetUpScreenFunc) = nullptr; _G(det)->hideStaticSpr(vec); _G(menu_item) = CUR_WALK; cursorChoice(CUR_WALK); _G(gameState).flags30_1 = true; _G(mouseLeftClick) = false; setupScreen(DO_SETUP); for (int i = P_CHEWY; i <= P_NICHELLE; ++i) { if (_G(gameState).R79Val[i] != 0) { _G(gameState)._personHide[i] = false; _G(gameState).R79Val[i] = 0; } } if (_G(gameState)._personRoomNr[P_HOWARD] == 80) _G(gameState)._personRoomNr[P_HOWARD] = nextRoom; if (_G(gameState)._personRoomNr[P_NICHELLE] == 80) _G(gameState)._personRoomNr[P_NICHELLE] = nextRoom; _G(flags).NoScroll = false; switchRoom(nextRoom); } } // namespace Rooms } // namespace Chewy