/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/rooms/room75.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room75::entry(int16 eib_nr) { _G(det)->playSound(0, 0); _G(gameState).ScrollxStep = 2; _G(gameState).ZoomXy[P_HOWARD][0] = 70; _G(gameState).ZoomXy[P_HOWARD][1] = 100; _G(gameState).ZoomXy[P_NICHELLE][0] = 70; _G(gameState).ZoomXy[P_NICHELLE][1] = 100; _G(spieler_mi)[P_HOWARD].Mode = true; _G(spieler_mi)[P_NICHELLE].Mode = true; _G(zoom_horizont) = 110; _G(flags).ZoomMov = true; _G(zoom_mov_fak) = 3; _G(SetUpScreenFunc) = setup_func; if (_G(flags).LoadGame) return; switch (eib_nr) { case 103: _G(gameState).scrollx = 188; proc1(); break; case 104: rightEntry(); break; case 111: leftEntry(); break; default: break; } } void Room75::xit(int16 eib_nr) { _G(gameState).ScrollxStep = 1; if (_G(gameState)._personRoomNr[P_HOWARD] != 75) return; switch (eib_nr) { case 115: _G(gameState)._personRoomNr[P_HOWARD] = 73; _G(gameState)._personRoomNr[P_NICHELLE] = 73; break; case 116: case 117: _G(gameState)._personRoomNr[P_HOWARD] = 70; _G(gameState)._personRoomNr[P_NICHELLE] = 70; break; default: break; } } void Room75::proc1() { hideCur(); setPersonPos(363, 110, P_CHEWY, P_LEFT); setPersonPos(322, 85, P_NICHELLE, P_RIGHT); setPersonPos(317, 96, P_HOWARD, P_RIGHT); goAutoXy(318, 110, P_NICHELLE, ANI_WAIT); showCur(); } } // namespace Rooms } // namespace Chewy