/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room58.h" namespace Chewy { namespace Rooms { void Room58::entry() { _G(SetUpScreenFunc) = setup_func; } void Room58::xit() { _G(gameState).scrollx = _G(gameState).R58TmpSx; _G(gameState).scrolly = _G(gameState).R58TmpSy; _G(moveState)[P_CHEWY].Xypos[0] = _G(gameState).R58TmpX; _G(moveState)[P_CHEWY].Xypos[1] = _G(gameState).R58TmpY; _G(spieler_mi)[P_CHEWY].XyzStart[0] = _G(gameState).R58TmpX; _G(spieler_mi)[P_CHEWY].XyzStart[1] = _G(gameState).R58TmpY; _G(flags).MainInput = true; _G(flags).LoadGame = true; show_person(); set_person_rnr(); const int16 tmp = _G(gameState).R58TmpRoom1; _G(gameState)._personRoomNr[P_CHEWY] = _G(gameState).R58TmpRoom; switchRoom(tmp); } void Room58::look_cut_mag(int16 r_nr) { _G(gameState).R58TmpRoom = r_nr; _G(gameState).R58TmpRoom1 = _G(gameState)._personRoomNr[P_CHEWY]; _G(gameState).R58TmpSx = _G(gameState).scrollx; _G(gameState).R58TmpSy = _G(gameState).scrolly; _G(gameState).R58TmpX = _G(moveState)[P_CHEWY].Xypos[0]; _G(gameState).R58TmpY = _G(moveState)[P_CHEWY].Xypos[1]; _G(moveState)[P_CHEWY].Xypos[0] = 160; _G(moveState)[P_CHEWY].Xypos[1] = 100; _G(gameState).scrollx = 0; _G(gameState).scrolly = 0; _G(flags).MainInput = false; hide_person(); switchRoom(r_nr); } void Room58::setup_func() { if (_G(menu_item) != CUR_LOOK) { _G(menu_item) = CUR_LOOK; cursorChoice(_G(menu_item)); } } } // namespace Rooms } // namespace Chewy