/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room43.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room43::night_small() { hide_person(); _G(gameState).scrollx = 0; _G(gameState).scrolly = 0; switchRoom(43); g_engine->_sound->stopMusic(); _G(det)->playSound(0, 0); hideCur(); _G(flags).NoScroll = true; _G(gameState).ScrollxStep = 1; startAadWait(188); auto_scroll(320, 0); startAadWait(189); auto_scroll(0, 0); startAadWait(190); _G(gameState).ScrollxStep = 16; auto_scroll(192, 0); for (int16 i = 0; i < 3; i++) { if (i) _G(gameState).ScrollxStep = 16 / i; auto_scroll(128 + i * 16, 0); auto_scroll(192, 0); } _G(gameState).scrollx = 194; startAadWait(191); flic_cut(FCUT_058); _G(det)->stopSound(0); _G(flags).NoScroll = false; _G(gameState).ScrollxStep = 1; _G(gameState).scrollx = 0; _G(gameState).scrolly = 0; showCur(); show_person(); } void Room43::catch_pg() { hide_person(); _G(gameState).scrollx = 0; _G(gameState).scrolly = 0; switchRoom(43); g_engine->_sound->stopMusic(); _G(det)->playSound(0, 0); hideCur(); _G(flags).NoScroll = true; _G(gameState).ScrollxStep = 1; startAadWait(234); auto_scroll(194, 0); startAadWait(235); _G(gameState).R43GetPgLady = true; flic_cut(FCUT_058); _G(det)->stopSound(0); register_cutscene(14); _G(flags).NoScroll = false; _G(gameState).ScrollxStep = 1; _G(gameState).scrollx = 0; _G(gameState).scrolly = 0; showCur(); show_person(); } } // namespace Rooms } // namespace Chewy