/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room31.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { static const MovLine SURIMY_MPKT[2] = { { { 79, 152, 150 }, 1, 6 }, { { 273, 220, 150 }, 1, 6 } }; static const AniBlock ABLOCK30[3] = { { 0, 1, ANI_FRONT, ANI_WAIT, 0 }, { 1, 4, ANI_FRONT, ANI_WAIT, 0 }, { 2, 1, ANI_FRONT, ANI_WAIT, 0 }, }; void Room31::entry() { calc_luke(); surimy_go(); } void Room31::surimy_go() { if (!_G(gameState).R39ScriptOk && _G(gameState).R25SurimyLauf) { if (_G(gameState).R31SurimyGo >= 3) { hideCur(); _G(gameState).R31SurimyGo = 0; _G(det)->load_taf_seq(39, 8, nullptr); _G(auto_obj) = 1; _G(mov_phasen)[SURIMY_OBJ].AtsText = 0; _G(mov_phasen)[SURIMY_OBJ].Lines = 2; _G(mov_phasen)[SURIMY_OBJ].Repeat = 1; _G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0; _G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0; _G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed + 2; _G(auto_mov_obj)[SURIMY_OBJ].Mode = true; init_auto_obj(SURIMY_OBJ, &SURIMY_TAF19_PHASES[0][0], 2, (const MovLine *)SURIMY_MPKT); start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY); startAadWait(157); wait_auto_obj(SURIMY_OBJ); _G(auto_obj) = 0; showCur(); } else { ++_G(gameState).R31SurimyGo; } } } void Room31::calc_luke() { if (!_G(gameState).R31KlappeZu) { for (int16 i = 0; i < 3; i++) _G(det)->showStaticSpr(5 + i); _G(atds)->set_all_ats_str(244, 1, ATS_DATA); _G(atds)->delControlBit(245, ATS_ACTIVE_BIT); _G(gameState).room_e_obj[75].Attribut = EXIT_BOTTOM; } else { for (int16 i = 0; i < 3; i++) _G(det)->hideStaticSpr(5 + i); _G(atds)->set_all_ats_str(244, 0, ATS_DATA); _G(atds)->setControlBit(245, ATS_ACTIVE_BIT); _G(gameState).room_e_obj[75].Attribut = 255; } } int16 Room31::open_luke() { int16 action_flag = false; if (!_G(cur)->usingInventoryCursor() && _G(gameState).R31KlappeZu) { action_flag = true; hideCur(); autoMove(2, P_CHEWY); start_spz_wait(CH_LGET_U, 1, false, P_CHEWY); _G(gameState).R31KlappeZu = false; _G(det)->playSound(3, 0); calc_luke(); showCur(); } return action_flag; } int16 Room31::close_luke_proc1() { int16 action_flag = false; if (!_G(cur)->usingInventoryCursor() && !_G(gameState).R31KlappeZu) { action_flag = true; hideCur(); autoMove(2, P_CHEWY); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); _G(gameState).R31KlappeZu = true; _G(det)->playSound(3, 0); calc_luke(); showCur(); } return action_flag; } void Room31::close_luke_proc3() { if (!_G(gameState).R31KlappeZu) { hideCur(); autoMove(2, P_CHEWY); start_spz_wait(13, 1, false, P_CHEWY); _G(gameState).R31KlappeZu = true; _G(det)->playSound(3, 0); _G(det)->playSound(3, 1); calc_luke(); showCur(); } } int16 Room31::use_topf() { int16 dia_nr = -1; int16 ani_nr = 0; int16 action_flag = false; hideCur(); if (_G(cur)->usingInventoryCursor()) { if (_G(gameState).R31PflanzeWeg) { if (isCurInventory(K_KERNE_INV)) { _G(gameState).R31KoernerDa = true; autoMove(1, P_CHEWY); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); delInventory(_G(cur)->getInventoryCursor()); ani_nr = CH_TALK3; dia_nr = 150; _G(atds)->set_all_ats_str(242, 2, ATS_DATA); } else if (isCurInventory(WATER_FILLED_BOTTLE_INV)) { if (_G(gameState).R31KoernerDa) { _G(gameState).R31Wasser = true; autoMove(1, P_CHEWY); _G(gameState)._personHide[P_CHEWY] = true; startAniBlock(3, ABLOCK30); _G(gameState)._personHide[P_CHEWY] = false; delInventory(_G(cur)->getInventoryCursor()); _G(obj)->addInventory(EMPTY_MILK_BOTTLE_INV, &_G(room_blk)); inventory_2_cur(EMPTY_MILK_BOTTLE_INV); ani_nr = CH_TALK6; dia_nr = 151; _G(atds)->set_all_ats_str(242, 3, ATS_DATA); } else { ani_nr = CH_TALK5; dia_nr = 152; } } else if (isCurInventory(SURIMY_INV)) { if (!_G(gameState).R31SurFurz) { if (_G(gameState).R31Wasser) { if (!_G(gameState).R28SurimyCar) { ani_nr = CH_TALK5; dia_nr = 180; } else { close_luke_proc3(); autoMove(3, P_CHEWY); flic_cut(FCUT_046); register_cutscene(13); _G(gameState).R31SurFurz = true; ani_nr = CH_TALK6; dia_nr = 156; _G(atds)->set_all_ats_str(242, 4, ATS_DATA); cur_2_inventory(); } } else { ani_nr = CH_TALK5; dia_nr = 155; } } } else { ani_nr = CH_TALK5; dia_nr = 153; } } else { ani_nr = CH_TALK5; dia_nr = 154; } } if (dia_nr != -1) { start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY); startAadWait(dia_nr); action_flag = true; } showCur(); return action_flag; } } // namespace Rooms } // namespace Chewy