/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/ani_dat.h" #include "chewy/rooms/room27.h" namespace Chewy { namespace Rooms { void Room27::entry() { if (_G(gameState)._personRoomNr[P_HOWARD] == 27) { _G(timer_nr)[0] = _G(room)->set_timer(0, 5); _G(det)->set_static_ani(0, -1); _G(atds)->delControlBit(274, ATS_ACTIVE_BIT); } else { _G(atds)->setControlBit(274, ATS_ACTIVE_BIT); } _G(gameState)._personHide[P_HOWARD] = true; _G(gameState).ScrollxStep = 2; } void Room27::xit(int16 eib_nr) { _G(gameState).ScrollxStep = 1; hideCur(); if (_G(gameState)._personRoomNr[P_HOWARD] == 27) { if (eib_nr == 55) { startAadWait(175); _G(room)->set_timer_status(0, TIMER_STOP); _G(det)->del_static_ani(0); startSetAILWait(2, 1, ANI_FRONT); _G(gameState)._personRoomNr[P_HOWARD] = 28; _G(spieler_mi)[P_HOWARD].Id = HOWARD_OBJ; } else if (_G(gameState).R27HowardGed < 3 && eib_nr != -1) { ++_G(gameState).R27HowardGed; startAadWait(174); } } showCur(); } void Room27::get_surimy() { _G(obj)->calc_all_static_detail(); hideCur(); autoMove(4, P_CHEWY); if (_G(gameState)._personRoomNr[P_HOWARD] == 27) { startAadWait(171); } showCur(); _G(obj)->hide_sib(SIB_SURIMY_R27); } void Room27::talk_howard() { hideCur(); autoMove(4, P_CHEWY); startAadWait(173); showCur(); } void Room27::howard_ged() { if (_G(gameState).R27HowardGed < 3) { ++_G(gameState).R27HowardGed; } } } // namespace Rooms } // namespace Chewy