/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_SNAIL_H
#define CGE2_SNAIL_H
#include "cge2/cge2.h"
namespace CGE2 {
#define kCommandFrameRate 80
#define kCommandFrameDelay (1000 / kCommandFrameRate)
#define kNoByte -1 // Recheck this! We have no proof for it's original value.
enum CommandType {
kCmdCom0 = 128,
kCmdNop, // NOP :: do nothing
kCmdUse, // USE | :: hint for using
kCmdPause, // PAUSE -1 :: delay /72 seconds
kCmdInf, // INF -1 [ :: show text referrenced by ][
kCmdCave, // CAVE -1 :: go to board
kCmdSetX, // SETX :: set sprite shift in x axis
kCmdSetY, // SETX :: set sprite shift in y axis
kCmdSetZ, // SETX :: set sprite shift in z axis
kCmdAdd, // ADD :: sum vectors
kCmdFlash, // FLASH -1 0|1 :: lighten whole image (on/off)
kCmdCycle, // CYCLE :: rotate colors from 1
kCmdClear, // CLEAR -1 0 :: clear kCmdAIL queue
kCmdMouse, // MOUSE -1 0|1 :: enable mouse (on/off)
kCmdMap, // MAP 0|1 0 :: temporarily turn off map for hero
kCmdMidi, // MIDI -1 :: play MIDI referenced by (-1 = off)
kCmdSpr,
kCmdWait, // WAIT |-1 :: wait for SEQ (-1 = freeze)
kCmdHide, // HIDE 0|1 :: visibility of sprite
kCmdRoom, // ROOM 0|1 :: additional room in pocket (no/yes)
kCmdSay, // SAY ][ :: say text referenced by ][
kCmdSound, // SOUND ][ :: play sound effect referenced by ][
kCmdKill, // KILL 0 :: remove sprite
kCmdRSeq, // RSEQ :: relative jump SEQ lines
kCmdSeq, // SEQ :: jump to certain SEQ
kCmdSend, // SEND :: move sprite to board
kCmdSwap, // SWAP spr2> :: sprite exchange
kCmdKeep, // KEEP :: take sprite into pocket and jump to
kCmdGive, // GIVE :: remove sprite from pocket and jump to
kCmdGetPos, // GETPOS :: take sprite's position
kCmdGoto, // GOTO :: move sprite to position
kCmdPort, // PORT 0|1 :: clear/set "takeability" of sprite
kCmdNext, // NEXT :: jump to - NEAR or TAKE
kCmdNNext, // NNEXT :: jump to - NEAR
kCmdMTNext, // MTNEXT :: jump to - TAKE
kCmdFTNext, // FTNEXT :: jump to - TAKE
kCmdRNNext, // RNNEXT :: relative jump to - NEAR
kCmdRMTNext, // RMTNEXT :: relative jump to - TAKE
kCmdRFTNext, // RFTNEXT :: relative jump to - TAKE
kCmdRMNear, // RMNEAR 0 :: remove NEAR list
kCmdRMMTake, // RMMTAKE 0 :: remove TAKE list
kCmdRMFTake, // RMFTAKE 0 :: remove TAKE list
kCmdSetRef, // SETREF ][ :: change reference of sprite to ][
kCmdWalk, // WALKTO ][| :: go close to the sprite or point
kCmdReach, // REACH ][| :: reach the sprite or point with method
kCmdCover, // COVER :: cover sprite with sprite
kCmdUncover, // UNCOVER :: restore the state before COVER
kCmdExec,
kCmdGhost
};
class CommandHandler {
public:
struct Command {
CommandType _commandType;
byte _lab;
int _ref;
int _val;
void *_spritePtr;
CallbackType _cbType;
} *_commandList;
static const char *_commandText[];
bool _talkEnable;
CommandHandler(CGE2Engine *vm, bool turbo);
~CommandHandler();
void runCommand();
void addCommand(CommandType com, int ref, int val, void *ptr);
void addCallback(CommandType com, int ref, int val, CallbackType cbType);
void insertCommand(CommandType com, int ref, int val, void *ptr);
bool idle();
void clear();
int getComId(const char *com);
const char *getComStr(CommandType cmdType);
private:
CGE2Engine *_vm;
bool _turbo;
uint8 _head;
uint8 _tail;
bool _textDelay;
uint32 _timerExpiry; // "pause" in the original.
};
} // End of namespace CGE2
#endif
]