/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BURIED_INVENTORY_WINDOW_H #define BURIED_INVENTORY_WINDOW_H #include "buried/invdata.h" #include "buried/sprtdata.h" #include "buried/window.h" #include "common/array.h" namespace Graphics { class Font; } namespace Buried { class AVIFrames; class InventoryInfoWindow; class BurnedLetterViewWindow; class InventoryWindow : public Window { public: InventoryWindow(BuriedEngine *vm, Window *parent); ~InventoryWindow(); bool rebuildPreBuffer(); bool addItem(int itemID); bool removeItem(int itemID); bool startDraggingNewItem(int itemID, const Common::Point &pointStart); bool isItemInInventory(int itemID); InventoryElement getItemStaticData(int itemID); int getItemCount() { return _itemArray.size(); } int getItemID(int itemIndex) { return _itemArray[itemIndex]; } void setItemArray(const Common::Array &array); Common::Array &getItemArray() { return _itemArray; } bool destroyInfoWindow(); InventoryInfoWindow *getInfoWindow() { return _infoWindow; } bool displayBurnedLetterWindow(); bool destroyBurnedLetterWindow(); BurnedLetterViewWindow *getBurnedLetterWindow() { return _letterViewWindow; } void onPaint(); void onLButtonDown(const Common::Point &point, uint flags); void onLButtonUp(const Common::Point &point, uint flags); void onMouseMove(const Common::Point &point, uint flags); bool onSetCursor(uint message); void onTimer(uint timer); private: void setCurItem(uint16 itemId); uint16 getCurItem() const; Graphics::Font *_textFont; int _fontHeight; Graphics::Surface *_background; Common::Array _itemArray; bool _magSelected; bool _upSelected; bool _downSelected; int _textSelected; bool _draggingObject; bool _itemComesFromInventory; int _draggingItemID; Sprite _draggingItemSpriteData; int _draggingIconIndex; bool _draggingItemInInventory; Common::Point _curMousePos; int _curCursor; InventoryInfoWindow *_infoWindow; BurnedLetterViewWindow *_letterViewWindow; AVIFrames *_dragFrames; uint _scrollTimer; // TODO: Item data }; } // End of namespace Buried #endif