/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_SCRIPT_KIA_H #define BLADERUNNER_SCRIPT_KIA_H #include "bladerunner/script/script.h" namespace BladeRunner { class BladeRunnerEngine; class VKScript : ScriptBase { friend class Debugger; int _inScriptCounter; int _calibrationQuestionCounter; int _questionCounter; public: VKScript(BladeRunnerEngine *vm); void initialize(int actorId); void calibrate(int actorId); void beginTest(int actorId); void mcCoyAsksQuestion(int actorId, int questionId); void questionAsked(int actorId, int questionId); void shutdown(int actorId, int humanPercentage, int replicantPercentage, int anxiety); bool isInsideScript() const; private: bool SCRIPT_VK_DLL_Initialize(int actorId); void SCRIPT_VK_DLL_Calibrate(int actorId); bool SCRIPT_VK_DLL_Begin_Test(int actorId); void SCRIPT_VK_DLL_McCoy_Asks_Question(int actorId, int questionId); void SCRIPT_VK_DLL_Question_Asked(int actorId, int questionId); void SCRIPT_VK_DLL_Shutdown(int actorId, int humanPercentage, int replicantPercentage, int anxiety); void askLucy(int questionId); void askGrigorian(int questionId); void askDektora(int questionId); void askRunciter(int questionId); void askBulletBob(int questionId); void askCalibrationQuestion1(int actorId, int notUsed); void askCalibrationQuestion2(int actorId, int notUsed); void askCalibrationQuestion3(int actorId, int notUsed); }; } // End of namespace BladeRunner #endif