/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptEarlyQBartender::AIScriptEarlyQBartender(BladeRunnerEngine *vm) : AIScriptBase(vm) { _resumeIdleAfterFramesetCompletesFlag = false; // _varChooseIdleAnimation can have valid values: 0, 1 _varChooseIdleAnimation = 0; _var2 = 1; } void AIScriptEarlyQBartender::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _resumeIdleAfterFramesetCompletesFlag = false; _varChooseIdleAnimation = 0; _var2 = 1; Actor_Put_In_Set(kActorEarlyQBartender, kSetNR05_NR08); Actor_Set_At_XYZ(kActorEarlyQBartender, -717.0f, 0.0f, -468.0f, 416); } bool AIScriptEarlyQBartender::Update() { return false; } void AIScriptEarlyQBartender::TimerExpired(int timer) { //return false; } void AIScriptEarlyQBartender::CompletedMovementTrack() { //return false; } void AIScriptEarlyQBartender::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptEarlyQBartender::ClickedByPlayer() { //return false; } void AIScriptEarlyQBartender::EnteredSet(int setId) { // return false; } void AIScriptEarlyQBartender::OtherAgentEnteredThisSet(int otherActorId) { // return false; } void AIScriptEarlyQBartender::OtherAgentExitedThisSet(int otherActorId) { // return false; } void AIScriptEarlyQBartender::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptEarlyQBartender::ShotAtAndMissed() { // return false; } bool AIScriptEarlyQBartender::ShotAtAndHit() { return false; } void AIScriptEarlyQBartender::Retired(int byActorId) { // return false; } int AIScriptEarlyQBartender::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptEarlyQBartender::GoalChanged(int currentGoalNumber, int newGoalNumber) { return false; } bool AIScriptEarlyQBartender::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (_varChooseIdleAnimation == 1) { *animation = kModelAnimationEarlyQBartenderWipingTable; if (_animationFrame <= 5) { _var2 = 1; } _animationFrame += _var2; if (_animationFrame == 14 && !Random_Query(0, 1)) { _var2 = -1; } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderWipingTable)) { _animationFrame = 0; _varChooseIdleAnimation = 0; } } else if (_varChooseIdleAnimation == 0) { *animation = kModelAnimationEarlyQBartenderWipingGlassIdle; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderWipingGlassIdle)) { _animationFrame = 0; if (!Random_Query(0, 6)) { _varChooseIdleAnimation = 1; } } } break; case 1: *animation = kModelAnimationEarlyQBartenderCalmTalk; if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) { _animationState = 0; _varChooseIdleAnimation = 0; } else { ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderCalmTalk)) { _animationFrame = 0; } } break; case 2: #if BLADERUNNER_ORIGINAL_BUGS // TODO A bug? This is identical to case 3 for animation 757, but 756 talk animation is left unused *animation = kModelAnimationEarlyQBartenderDescribeTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderDescribeTalk)) { _animationFrame = 0; _animationState = 1; *animation = kModelAnimationEarlyQBartenderCalmTalk; } #else *animation = kModelAnimationEarlyQBartenderExplainTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderExplainTalk)) { _animationFrame = 0; _animationState = 1; *animation = kModelAnimationEarlyQBartenderCalmTalk; } #endif break; case 3: *animation = kModelAnimationEarlyQBartenderDescribeTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderDescribeTalk)) { _animationFrame = 0; _animationState = 1; *animation = kModelAnimationEarlyQBartenderCalmTalk; } break; case 4: *animation = kModelAnimationEarlyQBartenderPuttingAGlassOnTable; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderPuttingAGlassOnTable)) { Actor_Change_Animation_Mode(kActorEarlyQBartender, kAnimationModeIdle); *animation = kModelAnimationEarlyQBartenderWipingGlassIdle; _animationFrame = 0; _animationState = 0; } break; default: debugC(6, kDebugAnimation, "AIScriptEarlyQBartender::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState); break; } *frame = _animationFrame; return true; } bool AIScriptEarlyQBartender::ChangeAnimationMode(int mode) { switch (mode) { case 0: _animationState = 0; _animationFrame = 0; _varChooseIdleAnimation = 0; _var2 = 1; break; case 3: _animationState = 1; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; break; case 12: _animationState = 2; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; break; case 13: _animationState = 3; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; break; case 23: _animationState = 4; _animationFrame = 0; break; default: debugC(6, kDebugAnimation, "AIScriptEarlyQBartender::ChangeAnimationMode(%d) - Target mode is not supported", mode); break; } return true; } void AIScriptEarlyQBartender::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptEarlyQBartender::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptEarlyQBartender::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptEarlyQBartender::FledCombat() { // return false; } } // End of namespace BladeRunner