/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "audio/mixer.h" #include "common/config-manager.h" #include "engines/util.h" #include "bagel/music.h" #include "bagel/spacebar/console.h" #include "bagel/spacebar/spacebar.h" #include "bagel/spacebar/master_win.h" #include "bagel/spacebar/bib_odds_wnd.h" #include "bagel/spacebar/main_window.h" #include "bagel/spacebar/boflib/app.h" #include "bagel/spacebar/baglib/button_object.h" #include "bagel/boflib/file_functions.h" #include "bagel/spacebar/boflib/gui/movie.h" #include "bagel/music.h" #include "bagel/spacebar/baglib/bagel.h" #include "bagel/spacebar/baglib/character_object.h" #include "bagel/spacebar/baglib/cursor.h" #include "bagel/spacebar/baglib/dossier_object.h" #include "bagel/spacebar/baglib/event_sdev.h" #include "bagel/spacebar/baglib/expression.h" #include "bagel/spacebar/baglib/inv.h" #include "bagel/spacebar/baglib/log_msg.h" #include "bagel/spacebar/baglib/menu_dlg.h" #include "bagel/spacebar/baglib/moo.h" #include "bagel/spacebar/baglib/paint_table.h" #include "bagel/spacebar/baglib/pan_window.h" #include "bagel/spacebar/baglib/parse_object.h" #include "bagel/spacebar/baglib/pda.h" #include "bagel/spacebar/baglib/sound_object.h" #include "bagel/spacebar/dialogs/start_dialog.h" #include "bagel/spacebar/dialogs/opt_window.h" #include "bagel/spacebar/dialogs/start_dialog.h" #include "bagel/spacebar/baglib/storage_dev_win.h" #include "bagel/spacebar/baglib/var.h" #include "bagel/spacebar/baglib/wield.h" #include "bagel/spacebar/baglib/zoom_pda.h" #include "bagel/boflib/cache.h" #include "bagel/spacebar/boflib/gfx/cursor.h" #include "bagel/boflib/error.h" #include "bagel/boflib/sound.h" #include "bagel/boflib/palette.h" #include "bagel/spacebar/boflib/gfx/sprite.h" #include "bagel/spacebar/boflib/gui/window.h" namespace Bagel { namespace SpaceBar { #define SAVEGAME_VERSION 1 #define SMK_LOGO1 "$SBARDIR\\INTRO\\LOGO1.SMK" #define SMK_LOGO2 "$SBARDIR\\INTRO\\LOGO2.SMK" #define SMK_LOGO3 "$SBARDIR\\INTRO\\LOGO3.SMK" #define SMK_LOGO3EX "$SBARDIR\\INTRO\\LOGO3EX.SMK" static const BagelReg SPACEBAR_REG = { "The Space Bar", ".", "spacebar.ini", "spacebar.sav", 4000000, 3, 16, 640, 480 }; SpaceBarEngine *g_engine; SpaceBarEngine::SpaceBarEngine(OSystem *syst, const ADGameDescription *gameDesc) : BagelEngine(syst, gameDesc), CBagel(&SPACEBAR_REG) { SBarBibOddsWnd::initialize(); CMainWindow::initialize(); g_engine = this; // baglib/ class statics initializations CBagCharacterObject::initialize(); CBagCursor::initialize(); CBagDossierObject::initialize(); CBagEventSDev::initialize(); CBagExpression::initialize(); CBagInv::initialize(); CBagLog::initialize(); CBagMenu::initialize(); CBagMenuDlg::initialize(); CBagMoo::initialize(); CBagPanWindow::initialize(); CBagParseObject::initialize(); CBagPDA::initialize(); CBagSoundObject::initialize(); CBagStorageDev::initialize(); CBagStorageDevWnd::initialize(); CBagVarManager::initialize(); CBagWield::initialize(); SBZoomPda::initialize(); // boflib/ class statics initializations CCache::initialize(); CBofCursor::initialize(); CBofError::initialize(); CBofPalette::initialize(); CBofSound::initialize(); CBofSprite::initialize(); CBofWindow::initialize(); for (int i = 0; i < BIBBLE_NUM_BET_AREAS; ++i) g_cBetAreas[i] = CBetArea(BET_AREAS[i]); _saveData.clear(); } SpaceBarEngine::~SpaceBarEngine() { CBofSound::shutdown(); CBofSprite::shutdown(); CBagCursor::shutdown(); CBagExpression::shutdown(); CBagStorageDev::shutdown(); CMainWindow::shutdown(); delete _screen; g_engine = nullptr; } void SpaceBarEngine::initializePath(const Common::FSNode &gamePath) { BagelEngine::initializePath(gamePath); SearchMan.addDirectory("spacebar", gamePath.getChild("spacebar"), 0, 3); } ErrorCode SpaceBarEngine::initialize() { assert(isValidObject(this)); CBofBitmap *pBmp = nullptr; CBagel::initialize(); if (!errorOccurred()) { bool bShowLogo = true; _masterWin = new CSBarMasterWin(); // This is the primary game window setMainWindow(_masterWin); // Init sound system InitializeSoundSystem(1, 22050, 8); pBmp = new CBofBitmap(_masterWin->width(), _masterWin->height(), _pPalette); pBmp->fillRect(nullptr, COLOR_BLACK); _masterWin->show(); _masterWin->validateRect(nullptr); // Paint the screen black pBmp->paint(_masterWin, 0, 0); _useOriginalSaveLoad = ConfMan.getBool("original_menus"); bool bRestart = true; int saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; if (saveSlot != -1) { bRestart = loadGameState(saveSlot).getCode() != Common::kNoError; } else if (savesExist() && !isDemo()) { bRestart = false; CBagStartDialog cDlg(buildSysDir("START.BMP"), _masterWin); CBofWindow *pLastWin = g_hackWindow; g_hackWindow = &cDlg; int nRetVal = cDlg.doModal(); g_hackWindow = pLastWin; switch (nRetVal) { case RESTORE_BTN: break; case RESTART_BTN: bRestart = true; // Hide that dialog pBmp->paint(_masterWin, 0, 0); break; case QUIT_BTN: // Hide that dialog pBmp->paint(_masterWin, 0, 0); _masterWin->close(); _masterWin = nullptr; break; } } if (bRestart) { // Should we show the intro movies? getOption("Startup", "ShowLogo", &bShowLogo, true); // Play intro movies, logo screens, etc... if (bShowLogo) { CBofString cString(SMK_LOGO1); fixPathName(cString); // Play the movie only if it exists if (fileExists(cString.getBuffer())) { bofPlayMovie(_masterWin, cString.getBuffer()); pBmp->paint(_masterWin, 0, 0); } if (shouldQuit()) goto exit; cString = SMK_LOGO2; fixPathName(cString); if (fileExists(cString.getBuffer())) { bofPlayMovie(_masterWin, cString.getBuffer()); pBmp->paint(_masterWin, 0, 0); } if (shouldQuit()) goto exit; // Use hi-res movie if user has a fast machine cString = (getMachineSpeed() < 100) ? SMK_LOGO3EX : SMK_LOGO3; fixPathName(cString); if (fileExists(cString.getBuffer())) { bofPlayMovie(_masterWin, cString.getBuffer()); pBmp->paint(_masterWin, 0, 0); } } if (shouldQuit()) goto exit; // Start a new game (In entry vestibule) _masterWin->newGame(); } } exit: delete pBmp; return _errCode; } ErrorCode SpaceBarEngine::shutdown() { CBagel::shutdown(); // No more Sound System ShutDownSoundSystem(); return _errCode; } ErrorCode SpaceBarEngine::InitializeSoundSystem(uint16 nChannels, uint32 nFreq, uint16 nBitsPerSample) { // Nothing to do return ERR_NONE; } ErrorCode SpaceBarEngine::ShutDownSoundSystem() { _mixer->stopAll(); return _errCode; } Common::Error SpaceBarEngine::run() { // Initialize graphics mode initGraphics(640, 480, nullptr); // Initialize systems _screen = new Graphics::Screen(); _midi = new MusicPlayer(); syncSoundSettings(); // Set the engine's debugger console setDebugger(new Console()); // Initialize preInit(); initialize(); // Run the app if (!errorOccurred() && !shouldQuit() && _masterWin) runApp(); // shutdown shutdown(); postShutDown(); return Common::kNoError; } void SpaceBarEngine::pauseEngineIntern(bool pause) { Engine::pauseEngineIntern(pause); if (pause) { _midi->pause(); } else { _midi->resume(); } } bool SpaceBarEngine::canSaveLoadFromWindow(bool save) const { CBofWindow *win = CBofWindow::getActiveWindow(); // Don't allow saves when capture/focus is active if (CBofApp::getApp()->getCaptureControl() != nullptr || CBofApp::getApp()->getFocusControl() != nullptr || win == nullptr) return false; // These two dialogs need to allow save/load for the ScummVM // dialogs to work from them when original save/load is disabled if ((dynamic_cast(win) != nullptr && !save) || dynamic_cast(win) != nullptr) return true; // Otherwise, allow save/load if it's not a dialog, and it's // not a special view that shows the system cursor, like the // Nav Window minigame or Drink Mixer return dynamic_cast(win) == nullptr && !CBagCursor::isSystemCursorVisible(); } bool SpaceBarEngine::canLoadGameStateCurrently(Common::U32String *msg) { return canSaveLoadFromWindow(false); } bool SpaceBarEngine::canSaveGameStateCurrently(Common::U32String *msg) { return canSaveLoadFromWindow(true); } Common::Error SpaceBarEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { _masterWin->fillSaveBuffer(&_saveData); return Engine::saveGameState(slot, desc, isAutosave); } Common::Error SpaceBarEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave, StBagelSave &saveData) { _saveData = saveData; return Engine::saveGameState(slot, desc, isAutosave); } Common::Error SpaceBarEngine::loadGameState(int slot) { Common::Error result = Engine::loadGameState(slot); if (result.getCode() == Common::kNoError) { // Make sure we close any GUI windows before loading from GMM CBofWindow *win = CBofWindow::getActiveWindow(); if (win) win->close(); _masterWin->doRestore(&_saveData); } return result; } Common::Error SpaceBarEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { stream->writeByte(SAVEGAME_VERSION); Common::Serializer s(nullptr, stream); _saveData.synchronize(s); return Common::kNoError; } Common::Error SpaceBarEngine::loadGameStream(Common::SeekableReadStream *stream) { const byte version = stream->readByte(); if (version > SAVEGAME_VERSION) error("Tried to load unsupported savegame version"); Common::Serializer s(stream, nullptr); _saveData.synchronize(s); return Common::kNoError; } } // namespace SpaceBar } // namespace Bagel