/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_SPACEBAR_FULL_WND_H #define BAGEL_SPACEBAR_FULL_WND_H #include "bagel/spacebar/baglib/storage_dev_win.h" #include "bagel/spacebar/baglib/object.h" namespace Bagel { namespace SpaceBar { class SBarFullWnd : public CBagStorageDevWnd { public: SBarFullWnd(); virtual ErrorCode attach(); virtual ErrorCode detach(); virtual void onTimer(uint32 nTimerId); void onMouseMove(uint32 nFlags, CBofPoint *, void * = nullptr); bool _bAllowEventWorld; static CBagObject *_pWieldedObject; }; } // namespace SpaceBar } // namespace Bagel #endif