/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/spacebar/baglib/wield.h" #include "bagel/spacebar/baglib/menu_dlg.h" #include "bagel/spacebar/baglib/master_win.h" #include "bagel/spacebar/baglib/sprite_object.h" #include "bagel/spacebar/baglib/bagel.h" namespace Bagel { namespace SpaceBar { int CBagWield::_nWieldCursor = -1; CBagWield::CBagWield(CBofWindow *pParent, const CBofRect &xRect) : CBagStorageDevBmp(pParent, xRect) { _xSDevType = SDEV_WIELD; _nObjects = 0; // This should be changed on the attach _pCurrObj = nullptr; } CBagWield::~CBagWield() { } ErrorCode CBagWield::loadFile(const CBofString &sFile) { ErrorCode errorCode = CBagStorageDev::loadFile(sFile); return errorCode; } ErrorCode CBagWield::attach() { CBagStorageDevBmp::attach(); // Take care of objects being held int nObjects = 0; _nObjects = 0; for (int i = 0; i < getObjectCount(); ++i) { CBagObject *pObj = getObjectByPos(i); if (pObj->isActive() && (pObj->getType() == BOF_SPRITE_OBJ || pObj->getType() == BOF_BMP_OBJ)) { if (nObjects == 0) { nObjects++; activateLocalObject(pObj); } else { pObj->detach(); } } } return _errCode; } ErrorCode CBagWield::detach() { CBagStorageDev::detach(); return CBagBmpObject::detach(); } bool CBagWield::onObjInteraction(CBagObject *pObj, CBagStorageDev *pSDev) { CBofString sObjName = pObj->getRefName(); if (sObjName.isEmpty()) return false; // Find the storage device if (CBagStorageDev::activateLocalObject(sObjName) != ERR_NONE) return false; if (pSDev->deactivateLocalObject(sObjName) != ERR_NONE) { CBagStorageDev::deactivateLocalObject(sObjName); return false; } return true; } ErrorCode CBagWield::activateLocalObject(CBagObject *pObj) { ErrorCode errorCode = ERR_UNKNOWN; if (pObj != nullptr) { // Since we can only hold one object at a time, put the object that // the user is currently holding into their stash (Inventory), and then // put the new object that they are trying to pick up into their wield. if (_nObjects == 1) { CBagObject *pPrevObj = getCurrObj(); if (pPrevObj != nullptr) { // Move current object to stash g_SDevManager->moveObject("INV_WLD", getName(), pPrevObj->getRefName()); } else { reportError(ERR_UNKNOWN, "Wielded Object has been lost"); } // There are no objects in wield _nObjects = 0; } // Add to wield if (pObj->getMenuPtr() != nullptr) { CBagMenu::setUniversalObjectList(pObj->getMenuPtr()->getObjectList()); } if (pObj->getType() == SPRITE_OBJ) { setCurrObj(pObj); _nObjects++; CBagSpriteObject *pSpObj = (CBagSpriteObject *)pObj; setWieldCursor(pSpObj->getWieldCursor()); } // Fix for sometimes getting the wield menu instead of thud's order // menu. Do this by causing the wielded item to not have a location // on the You icon. (It's rectangle will appear empty) CBofPoint cPos(2056, 2056); pObj->setPosition(cPos); pObj->setFloating(false); errorCode = CBagStorageDev::activateLocalObject(pObj); } return errorCode; } ErrorCode CBagWield::deactivateLocalObject(CBagObject *pObj) { if (_nObjects == 1) { if (pObj->getType() == SPRITE_OBJ) { setWieldCursor(-1); _nObjects--; } CBagMenu::setUniversalObjectList(nullptr); CBagStorageDev::deactivateLocalObject(pObj); setCurrObj(nullptr); } return _errCode; } ErrorCode CBagWield::update(CBofBitmap *pBmp, CBofPoint /*cPoint*/, CBofRect * /*pSrcRect*/, int /*nMaskColor*/) { assert(pBmp != nullptr); // If this object is visible if (isVisible() && isAttached()) { CBofBitmap *pYouIcon = getBackground(); if (pYouIcon != nullptr) { pYouIcon->paint(pBmp, getPosition().x, getPosition().y, nullptr, DEFAULT_CHROMA_COLOR); setDirty(false); } } // Set the firstpaint flag and attach objects to allow for immediate run objects to run if (_bFirstPaint) { _bFirstPaint = false; attachActiveObjects(); } return ERR_NONE; } } // namespace SpaceBar } // namespace Bagel