/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/afxwin.h" #include "bagel/hodjnpodj/hnplibs/stdafx.h" #include "bagel/hodjnpodj/hnplibs/button.h" #include "bagel/hodjnpodj/hnplibs/gamedll.h" #include "bagel/hodjnpodj/peggle/resource.h" #include "bagel/hodjnpodj/peggle/init.h" #include "bagel/hodjnpodj/peggle/game.h" namespace Bagel { namespace HodjNPodj { namespace Peggle { HINSTANCE hDLLInst; HINSTANCE hExeInst; extern CSprite *pCursorSprite; extern CSprite *pShotGlass; extern CSprite *pTableSlot; extern CSprite *pInvalidSlot; extern CPalette *pGamePalette; extern CBmpButton *pScrollButton; CMainWindow *pcwndPeggle = nullptr; LPGAMESTRUCT pGameInfo; ///////////////////////////////////////////////////////////////////////////// // Public C interface /***************************************************************** * * RunPeggle * * FUNCTIONAL DESCRIPTION: * * This is the API function for the DLL. It is what the calling app * calls to invoke poker * * FORMAL PARAMETERS: * * hParentWnd, lpGameInfo * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ HWND FAR PASCAL RunPeggle(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) { pGameInfo = lpGameInfo; // if the pointer has garbage in it, the clean it out if (pcwndPeggle != nullptr) { pcwndPeggle = nullptr; } // create a my window and show it pcwndPeggle = new CMainWindow(hParentWnd); pcwndPeggle->ShowWindow(SW_SHOWNORMAL); pcwndPeggle->UpdateWindow(); pcwndPeggle->SetActiveWindow(); // return the handle to this window hDLLInst = (HINSTANCE)GetWindowWord(pcwndPeggle->m_hWnd, GWW_HINSTANCE); hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE); return pcwndPeggle->m_hWnd; } } // namespace Peggle } // namespace HodjNPodj } // namespace Bagel