/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/hodjnpodj/hnplibs/stdafx.h" #include "bagel/hodjnpodj/hnplibs/button.h" #include "bagel/hodjnpodj/hnplibs/text.h" #include "bagel/hodjnpodj/packrat/resource.h" #include "bagel/hodjnpodj/packrat/dialogs.h" namespace Bagel { namespace HodjNPodj { namespace Packrat { static CPalette *pPackRatOptPalette; CColorButton *pMsgOKButton = nullptr; /***************************************************************** * * CMsgDlg * * FUNCTIONAL DESCRIPTION: * * Constructor sends the input to the CBmpDialog constructor and * the intializes the private members * * FORMAL PARAMETERS: * * Those needed to contruct a CBmpDialog dialog: pParent,pPalette, nID * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * private member m_nCurrenLEVEL * globals rectDisplayAmount and pSeLEVELPalette * * RETURN VALUE: * * n/a * ****************************************************************/ CMsgDlg::CMsgDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID) : CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") { pPackRatOptPalette = pPalette; m_nWhichMsg = 1; m_lCurrentScore = 0L; } /***************************************************************** * * OnCommand * * FUNCTIONAL DESCRIPTION: * * Process the "Set" and "Cancel" buttons * * This function is called when a WM_COMMAND message is issued, * typically in order to process control related activities. * * FORMAL PARAMETERS: * * wParam identifier for the button to be processed * lParam type of message to be processed * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ bool CMsgDlg::OnCommand(WPARAM wParam, LPARAM lParam) { // What ever button is clicked, end the dialog and send the ID of the button // clicked as the return from the dialog if (HIWORD(lParam) == BN_CLICKED) { switch (wParam) { case IDOK: ClearDialogImage(); EndDialog(0); return 1; } } return CDialog::OnCommand(wParam, lParam); } void CMsgDlg::OnCancel() { ClearDialogImage(); EndDialog(0); return; } void CMsgDlg::OnOK() { ClearDialogImage(); EndDialog(0); return; } void CMsgDlg::ClearDialogImage() { if (pMsgOKButton != nullptr) { delete pMsgOKButton; pMsgOKButton = nullptr; } ValidateRect(nullptr); return; } /***************************************************************** * * SetInitialOptions * * FUNCTIONAL DESCRIPTION: * * This sets the privates to the inputted values * * FORMAL PARAMETERS: * * lCurrenLEVEL = the current amount the user has * * IMPLICIT INPUT PARAMETERS: * * m_nCurrenLEVEL = (int)min( AMOUNTMAX, lCurrenLEVEL) * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * ****************************************************************/ void CMsgDlg::SetInitialOptions(int nWhichMsg, long lScore, int nLevel) { m_nWhichMsg = nWhichMsg; m_lCurrentScore = lScore; m_nLevel = nLevel; return; } bool CMsgDlg::OnInitDialog() { bool bSuccess; CBmpDialog::OnInitDialog(); pMsgOKButton = new CColorButton(); ASSERT(pMsgOKButton != nullptr); pMsgOKButton->SetPalette(pPackRatOptPalette); bSuccess = pMsgOKButton->SetControl(IDOK, this); ASSERT(bSuccess); return true; } /***************************************************************** * * OnPaint * * FUNCTIONAL DESCRIPTION: * * Repaint the screen whenever needed; e.g. when uncovered by an * overlapping window, when maximized from an icon, and when it the * window is initially created. * * This uses the CBmpDialog Paint as its base, and displays the current * amount chosen from the scrollbar * * This routine is called whenever Windows sends a WM_PAINT message. * Note that creating a CPaintDC automatically does a BeginPaint and * an EndPaint call is done when it is destroyed at the end of this * function. CPaintDC's constructor needs the window (this). * * FORMAL PARAMETERS: * * n/a * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ void CMsgDlg::OnPaint() { // call CBmpDialog onpaint, to paint the background CBmpDialog::OnPaint(); CDC *pDC = GetDC(); // CText(CDC *pDC, CPalette *pPalette, CRect *pRect, int nJustify = JUSTIFY_CENTER); // bool DisplayString(CDC *pDC, const char* pszText, const int nSize, const int nWeight, const COLORREF crColor = CTEXT_COLOR); CRect rRect1(20, 40, 200, 60); CRect rRect2(20, 70, 200, 90); CRect rRect3(20, 100, 200, 120); CText txtLine1(pDC, pPackRatOptPalette, &rRect1); CText txtLine2(pDC, pPackRatOptPalette, &rRect2); CText txtLine3(pDC, pPackRatOptPalette, &rRect3); char cDisplay[30]; switch (m_nWhichMsg) { case 1: Common::sprintf_s(cDisplay, "Level %i Cleared!", m_nLevel); txtLine1.DisplayString(pDC, cDisplay, 21, FW_BOLD); Common::sprintf_s(cDisplay, "Current Score: %li", m_lCurrentScore); txtLine3.DisplayString(pDC, cDisplay, 21, FW_BOLD); break; case 2: Common::sprintf_s(cDisplay, "Final Score: %li", m_lCurrentScore); txtLine1.DisplayString(pDC, "Congratulations!", 21, FW_BOLD); txtLine2.DisplayString(pDC, "All Levels Cleared.", 21, FW_BOLD); txtLine3.DisplayString(pDC, cDisplay, 21, FW_BOLD); break; case 3: txtLine1.DisplayString(pDC, "You Died!", 21, FW_BOLD); if (m_nLevel == 1) { Common::sprintf_s(cDisplay, "You have %i life left.", m_nLevel); } else { Common::sprintf_s(cDisplay, "You have %i lives left.", m_nLevel); } txtLine2.DisplayString(pDC, cDisplay, 21, FW_BOLD); Common::sprintf_s(cDisplay, "Current Score: %li", m_lCurrentScore); txtLine3.DisplayString(pDC, cDisplay, 21, FW_BOLD); break; case 4: Common::sprintf_s(cDisplay, "Final Score: %li", m_lCurrentScore); txtLine1.DisplayString(pDC, "Game over.", 21, FW_BOLD); txtLine3.DisplayString(pDC, cDisplay, 21, FW_BOLD); break; case 5: Common::sprintf_s(cDisplay, "Level Cleared!"); txtLine1.DisplayString(pDC, cDisplay, 21, FW_BOLD); Common::sprintf_s(cDisplay, "Final Score: %li", m_lCurrentScore); txtLine3.DisplayString(pDC, cDisplay, 21, FW_BOLD); break; } ReleaseDC(pDC); return; } void CMsgDlg::OnDestroy() { // send a message to the calling app to tell it the user has quit the game if (pMsgOKButton != nullptr) { delete pMsgOKButton; pMsgOKButton = nullptr; } CBmpDialog::OnDestroy(); } // Message Map BEGIN_MESSAGE_MAP(CMsgDlg, CBmpDialog) //{{AFX_MSG_MAP( CMainPokerWindow ) ON_WM_PAINT() ON_WM_DESTROY() //}}AFX_MSG_MAP END_MESSAGE_MAP() } // namespace Packrat } // namespace HodjNPodj } // namespace Bagel