/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/hodjnpodj/libs/vector.h" namespace Bagel { namespace HodjNPodj { #define UNIT_VECTOR_LENGTH 1 CVector::CVector() { x = y = z = 0; } CVector::CVector(const VECTOR &src) { x = src.x; y = src.y; z = src.z; } CVector::CVector(double xx, double yy, double zz) { x = xx; y = yy; z = zz; } void CVector::Unitize() { double w; // avoid division by zero errors assert(this->x != 0 || this->y != 0); w = UNIT_VECTOR_LENGTH / (this->x * this->x + this->y * this->y); *this *= sqrt(w); } void CVector::Normalize() { double length; length = Length(); assert(length != 0); if (length != 0) { this->x /= length; this->y /= length; } } void CVector::SetVector(double xx, double yy, double zz) { x = xx; y = yy; z = zz; } double CVector::Length() const { return sqrt(x * x + y * y); } double CVector::AngleBetween(const VECTOR &rhs) { CVector vTmp(rhs); double fCos, angle; // Get the angle by getting the arc-cosine of the cosine of the // angle between the 2 vectors. fCos = this->DotProduct(vTmp) / (this->Length() * vTmp.Length()); if (fCos > 1.0) { fCos = 1.0; } else if (fCos < -1.0) { fCos = -1.0; } angle = acos(fCos); return angle; } double CVector::DotProduct(const VECTOR &rhs) const { return (x * rhs.x) + (y * rhs.y); } void CVector::Reflect(const VECTOR &vMirror) { CVector vTmp(vMirror); double angle, length; // Unitize the vectors (scale the vector so it's length is 1 pixel) // length = this->Length(); this->Unitize(); vTmp.Unitize(); angle = this->AngleBetween(vTmp); // the vector reflection: R = 2 * N * cos(angle) - L *this = (vTmp * cos(angle) * 2 - *this) * length; } void CVector::Rotate(double angle) { double co, si, xx, yy; // get the sine and cosine of the angle co = cos(angle); si = sin(angle); xx = this->x * co - this->y * si; yy = this->y * co + this->x * si; this->x = xx; this->y = yy; } double CVector::RealAngle(const VECTOR &rhs) { CVector vTmp; double angle; vTmp = *this; angle = vTmp.AngleBetween(rhs); if (angle != (double)0.0) { vTmp.Rotate(angle); // determine if the angle is greater then 180 degrees // if (((int)(vTmp.AngleBetween(rhs) * 1000) == 0)) { angle = 2 * PI - angle; } } return angle; } CVector CVector::operator +(const VECTOR &rhs) const { CVector vSum(this->x + rhs.x, this->y + rhs.y, this->z + rhs.z); return vSum; } CVector CVector::operator +(double offset) const { CVector vSum(this->x + offset, this->y + offset, this->z + offset); return vSum; } CVector CVector::operator -(const VECTOR &rhs) const { CVector vDif(this->x - rhs.x, this->y - rhs.y, this->z - rhs.z); return vDif; } CVector CVector::operator -(double offset) const { CVector vDif(this->x - offset, this->y - offset, this->z - offset); return vDif; } void CVector::operator +=(const VECTOR &rhs) { this->x += rhs.x; this->y += rhs.y; this->z += rhs.z; } void CVector::operator -=(const VECTOR &rhs) { this->x -= rhs.x; this->y -= rhs.y; this->z -= rhs.z; } CVector CVector::operator *(double scalar) const { CVector vProduct(this->x * scalar, this->y * scalar, this->z * scalar); return vProduct; } CVector CVector::operator /(double scalar) const { // can't divide by 0 assert(scalar != (double)0.0); CVector vDividend; if (scalar != (double)0.0) { vDividend.x = this->x / scalar; vDividend.y = this->y / scalar; vDividend.z = this->z / scalar; } return vDividend; } void CVector::operator *=(double scalar) { this->x *= scalar; this->y *= scalar; this->z *= scalar; } void CVector::operator /=(double scalar) { // can't divide by 0 assert(scalar != (double)0.0); if (scalar != (double)0.0) { this->x /= scalar; this->y /= scalar; this->z /= scalar; } } bool CVector::operator ==(const VECTOR &v) const { bool bReturn = ((this->x == v.x) && (this->y == v.y)); return bReturn; } double distanceBetweenPoints(const VECTOR &v1, const VECTOR &v2) { CVector vTmp(v1.x - v2.x, v1.y - v2.y, 0); return vTmp.Length(); } } // namespace HodjNPodj } // namespace Bagel