/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_GFX_PALETTE_H #define HODJNPODJ_GFX_PALETTE_H #include "graphics/palette.h" #include "bagel/boflib/palette.h" namespace Bagel { namespace HodjNPodj { constexpr byte BLACK = 0; constexpr byte WHITE = 255; #define RED PALETTERGB(255, 0, 255) #define BLUE PALETTERGB(0, 0, 255) #define CYAN PALETTERGB(0, 255, 255) #define PURPLE PALETTERGB(0x80, 0, 0x80) class Palette { private: Graphics::Palette _gamePalette; protected: void loadInitialPalette(); public: Palette(); virtual ~Palette() {} /** * Set the palette to use, without changing _gamePalette */ virtual void setPalette(const byte *palette); virtual void setPalette(const Graphics::Palette &palette); /** * Gets the currently active palette */ virtual Graphics::Palette getPalette() const; /** * Set the palette to use, saving it in the internal _gamePalette */ virtual void loadPalette(const byte *palette); virtual void loadPalette(const Graphics::Palette &palette); /** * Gets the closest palette index to a given rgb color */ virtual byte getPaletteIndex(uint32 color) const; }; } // namespace HodjNPodj } // namespace Bagel #endif