/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_BOFLIB_QUEUE_H #define BAGEL_BOFLIB_QUEUE_H #include "bagel/boflib/object.h" #include "bagel/boflib/llist.h" namespace Bagel { class CQueue : public CBofObject { protected: CLList *_pQueueList = nullptr; public: /** * Default constructor */ CQueue(); /** * Destructor */ virtual ~CQueue(); /** * Pushes object onto stack * @param pObject Pointer to object to be pushed */ void addItem(void *pObject); /** * Removes 1 object off stack * @return Pointer to top object on stack */ void *removeItem(); /** * Retrieves the 1st item (FIFO order) without removing it. * @return 1st item in Queue (or nullptr is Queue is empty) */ void *getQItem(); /** * Deletes specified item from the QUEUE (Illegally) * @param pObject Object to remove */ void deleteItem(void *pObject); /** * Removes all items from the queue */ void flush(); }; } // namespace Bagel #endif