/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AWE_SYSTEM_STUB_H #define AWE_SYSTEM_STUB_H #include "awe/intern.h" namespace Awe { struct PlayerInput { enum { DIR_LEFT = 1 << 0, DIR_RIGHT = 1 << 1, DIR_UP = 1 << 2, DIR_DOWN = 1 << 3 }; uint8 dirMask = 0; bool action = false; // run,shoot bool jump = false; bool code = false; bool pause = false; bool quit = false; bool back = false; char lastChar = '\0'; bool fastMode = false; }; struct DisplayMode { enum { WINDOWED, FULLSCREEN, // stretch FULLSCREEN_AR, // 16:10 aspect ratio } mode; int width = 0, height = 0; // window dimensions bool opengl = false; // GL renderer }; struct SystemStub { typedef void (*AudioCallback)(void *param, uint8 *stream, int len); PlayerInput _pi; DisplayMode _dm; SystemStub() {} virtual ~SystemStub() {} virtual void init(const DisplayMode &dm) = 0; virtual void fini() = 0; // GL rendering virtual void prepareScreen(int &w, int &h, float ar[4]) = 0; virtual void updateScreen() = 0; // framebuffer rendering virtual void setPalette(const Color pal[16]) = 0; virtual void setScreenPixels(const Graphics::Surface &src) = 0; virtual void processEvents() = 0; virtual void sleep(uint32 duration) = 0; virtual uint32 getTimeStamp() = 0; }; extern SystemStub *SystemStub_create(bool isAnniversaryEdition); } // namespace Awe #endif