/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_VIEWS_SCENETITLE_H #define ASYLUM_VIEWS_SCENETITLE_H #include "common/scummsys.h" namespace Asylum { class AsylumEngine; class GraphicResource; class SceneTitle { public: SceneTitle(AsylumEngine *engine); ~SceneTitle() {}; void load(); void update(int32 tick); bool loadingComplete() { return _done; } private: AsylumEngine *_vm; int32 _start; bool _done; uint32 _spinnerFrameIndex; int32 _spinnerProgress; uint32 _spinnerFrameCount; uint32 _chapterTitlesOffset; }; } // End of namespace Asylum #endif // ASYLUM_VIEWS_SCENETITLE_H