/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_VIEWS_INSERTDISC_H #define ASYLUM_VIEWS_INSERTDISC_H #include "asylum/eventhandler.h" namespace Asylum { class AsylumEngine; class InsertDisc : public EventHandler { public: InsertDisc(AsylumEngine *engine); ~InsertDisc() {}; void setCdNumber(int cdNumber) { _cdNumber = cdNumber; } void setEventHandler(EventHandler *handler) { _handler = handler; } bool handleEvent(const AsylumEvent &evt); private: AsylumEngine *_vm; EventHandler *_handler; int _cdNumber; uint _frameIndex; uint _frameCount; void init(); void update(); }; } // End of namespace Asylum #endif // ASYLUM_VIEWS_INSERTDISC_H