/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_SYSTEM_TEXT_H #define ASYLUM_SYSTEM_TEXT_H #include "common/ptr.h" #include "common/rect.h" #include "common/scummsys.h" #include "graphics/font.h" #include "asylum/shared.h" namespace Asylum { class AsylumEngine; class GraphicResource; class ResourcePack; enum TextCentering { kTextNormal, kTextCenter, kTextCalculate }; class Text { public: Text(AsylumEngine *engine); ~Text(); ResourceId loadFont(ResourceId resourceId); void setPosition(const Common::Point &point); int16 getWidth(const char *text); int16 getWidth(const char *text, int16 length); int16 getWidth(ResourceId resourceId); char *get(ResourceId resourceId); void drawASCII(char character) { drawChar(character); } void draw(const char *text); void draw(const Common::Point &point, const char *text); void draw(ResourceId resourceId); void draw(const Common::Point &point, ResourceId resourceId); void draw(const char *text, ResourceId fontResourceId, int16 y); void draw(const char *text, int16 length); int16 draw(TextCentering centering, const Common::Point &point, int16 spacing, int16 width, const char *text); void drawChinese(const Common::U32String &utext); int16 draw(int16 a1, int16 a2, TextCentering centering, const Common::Point &point, int16 spacing, int16 width, const char *text); void drawCentered(const Common::Point &point, int16 width, const char *text); void drawCentered(const Common::Point &point, int16 width, ResourceId resourceId); void drawCentered(const Common::Point &point, int16 width, int16 length, const char *text); void setTransTableNum(uint32 val) { _transTableNum = val; } private: int16 getWidth(char c); void drawChar(char character); int16 getChineseWidth(const Common::U32String &utext); void loadChineseFont(); AsylumEngine *_vm; GraphicResource *_fontResource; uint32 _transTableNum; Common::Point _position; uint8 _curFontFlags; Common::ScopedPtr _chineseFont; bool _chineseFontLoadAttempted; }; } // end of namespace Asylum #endif // ASYLUM_SYSTEM_TEXT_H