/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_PUZZLES_TICTACTOE_H #define ASYLUM_PUZZLES_TICTACTOE_H #include "asylum/puzzles/puzzle.h" namespace Asylum { class AsylumEngine; class PuzzleTicTacToe : public Puzzle { public: PuzzleTicTacToe(AsylumEngine *engine); ~PuzzleTicTacToe(); private: enum GameStatus { kStatus0, kStatusFree, kStatusNeedBlocking }; uint32 _ticker; uint32 _frameIndex; uint32 _frameCount; int32 _currentPos; bool _gameOver; int32 _winLine; uint32 _solveDelay; uint32 _brokenLines; char _board[9]; uint32 _moveList[40]; uint32 _numberOfPossibleMoves; ////////////////////////////////////////////////////////////////////////// // Event Handling ////////////////////////////////////////////////////////////////////////// bool init(const AsylumEvent &evt); void updateScreen(); bool mouseLeftDown(const AsylumEvent &evt); bool exitPuzzle(); ////////////////////////////////////////////////////////////////////////// // Init & update ////////////////////////////////////////////////////////////////////////// void clearBoard(); void drawField(); void getTwoEmpty(uint32 field1, uint32 field2, uint32 field3); ////////////////////////////////////////////////////////////////////////// // Game ////////////////////////////////////////////////////////////////////////// bool computerThinks(); GameStatus returnLineData(uint32 field1, uint32 field2, uint32 field3, char mark, uint32 *counterX, uint32 *counterO) const; bool expandLine(); bool tryNewLine(); uint32 returnEmptySlot(uint32 position1, uint32 position2, uint position3) const; bool checkWin(); int32 lookForAWinner(); bool strategy(char mark); bool tryToWin() { return strategy('X'); } bool tryNotToLose() { return strategy('O'); } bool arbitraryPlacement(); void computerMoves(); }; } // End of namespace Asylum #endif // ASYLUM_PUZZLES_TICTACTOE_H