/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_PUZZLES_PUZZLE_H #define ASYLUM_PUZZLES_PUZZLE_H #include "common/rect.h" #include "common/serializer.h" #include "asylum/eventhandler.h" #include "asylum/shared.h" namespace Asylum { class AsylumEngine; class Screen; class Sound; class VideoPlayer; class Cursor; class GraphicResource; struct GraphicQueueItem; class Puzzle : public EventHandler, public Common::Serializable { public: Puzzle(AsylumEngine *engine); virtual ~Puzzle() {}; bool handleEvent(const AsylumEvent &evt); // Serializable virtual void saveLoadWithSerializer(Common::Serializer &s); protected: AsylumEngine *_vm; ////////////////////////////////////////////////////////////////////////// // Event Handling ////////////////////////////////////////////////////////////////////////// virtual bool init(const AsylumEvent &evt) = 0; virtual bool update(const AsylumEvent &evt); virtual void updateScreen() {}; virtual void updateCursor() {}; virtual bool activate(const AsylumEvent &evt) { return true; } virtual bool mouseLeftUp(const AsylumEvent &evt) { return true; } virtual bool mouseLeftDown(const AsylumEvent &evt) { return true; } virtual bool exitPuzzle() = 0; ////////////////////////////////////////////////////////////////////////// // Hit test functions ////////////////////////////////////////////////////////////////////////// bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point, uint32 index) const; bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point) const; }; } // End of namespace Asylum #endif // ASYLUM_PUZZLES_PUZZLE_H