/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_PUZZLES_HIVEMACHINE_H #define ASYLUM_PUZZLES_HIVEMACHINE_H #include "common/array.h" #include "asylum/puzzles/puzzle.h" namespace Asylum { class AsylumEngine; class PuzzleHiveMachine : public Puzzle { public: PuzzleHiveMachine(AsylumEngine *engine); ~PuzzleHiveMachine(); private: enum MusicalNote { kMusicalNoteNone = -1, kMusicalNoteF, kMusicalNoteD, kMusicalNoteE, kMusicalNoteA, kMusicalNoteB }; uint32 _counterRed, _counterGreen, _counterKey; int32 _rectIndex; uint32 _frameIndex, _frameIndex1; Common::Array _melody; MusicalNote _soundingNote; uint32 _notesNumber; bool _ok; ////////////////////////////////////////////////////////////////////////// // Event Handling ////////////////////////////////////////////////////////////////////////// bool init(const AsylumEvent &evt); bool mouseLeftDown(const AsylumEvent &evt); bool exitPuzzle(); ////////////////////////////////////////////////////////////////////////// // Helpers ////////////////////////////////////////////////////////////////////////// void updateCursor(); int32 findRect(); void updateScreen(); void playSound(); }; } // End of namespace Asylum #endif // ASYLUM_PUZZLES_HIVEMACHINE_H