/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ALG_SCENE_H #define ALG_SCENE_H #include "common/array.h" #include "common/file.h" #include "common/path.h" #include "common/rect.h" #include "common/str.h" namespace Alg { struct TokenEntry { const char *name; uint8 value; }; const TokenEntry _mainTokens[] = { {"ZONE", 1}, {"SCENE", 2}, {"MSG", 3}, {"START", 4}, {"GLOBAL", 5}, {"END", 6}, {nullptr, 0}}; const TokenEntry _zoneTokens[] = { {"NEXT", 1}, {"PTRFB", 2}, {"RECT", 3}, {";", 4}, {nullptr, 0}}; const TokenEntry _sceneTokens[] = { {"NEXT", 1}, {"ZONES", 2}, {"PREOP", 3}, {"SHOWMSG", 4}, {"SCNMSG", 4}, {"INSOP", 5}, {"WEPDWN", 6}, {"SCNSCR", 7}, {"NXTFRM", 8}, {"NXTSCN", 9}, {"DATA", 10}, {"DIFF", 11}, {"MISSEDRECTS", 12}, {"DIFFICULTY_MOD", 13}, {";", 14}, {nullptr, 0}}; class Rect : public Common::Rect { public: Common::String _scene; uint32 _score; Common::String _rectHit; Common::String _unknown; bool _isMoving = false; Common::Rect _dest; void center(int16 cx, int16 cy, int16 w, int16 h) { right = cx + (w / 2); left = cx - (w / 2); top = cy - (h / 2); bottom = cy + (h / 2); } }; class Zone { public: Zone(const Common::String &name, uint32 startFrame, uint32 endFrame); Zone(const Common::String &name, const Common::String &ptrfb); ~Zone(); Common::String _name; uint32 _startFrame = 0; uint32 _endFrame = 0; Common::String _ptrfb; Common::Array _rects; Common::String _next; void addRect(int16 left, int16 top, int16 right, int16 bottom, const Common::String &scene, uint32 score, const Common::String &rectHit, const Common::String &unknown); }; class Scene { public: Scene(const Common::String &name, uint32 startFrame, uint32 endFrame); ~Scene() = default; Common::String _name; uint32 _startFrame; uint32 _endFrame; Common::String _next; Common::String _zonesStart; Common::String _zonesStart2; Common::String _zonesStart3; Common::String _preop; Common::String _preopParam; Common::String _insop; Common::String _insopParam; Common::String _scnmsg; Common::String _scnmsgParam; Common::String _wepdwn; Common::String _scnscr; int32 _scnscrParam; Common::String _nxtfrm; Common::String _nxtscn; int32 _dataParam1; int32 _dataParam2; int32 _dataParam3; int32 _dataParam4; Common::String _dataParam5; Common::String _dataParam6; uint32 _diff; Common::String _missedRects; uint32 _difficultyMod; Common::Array _zones; }; class SceneInfo { public: SceneInfo(); ~SceneInfo(); void loadScnFile(const Common::Path &path); Common::String getStartScene() { return _startScene; } Common::Array *getScenes() { return &_scenes; } Scene *findScene(const Common::String &sceneName); void addScene(Scene *scene); private: Common::File _scnFile; Common::String _startScene; Common::Array _scenes; Common::Array _zones; void parseScene(const Common::String &sceneName, uint32 startFrame, uint32 endFrame); void parseZone(const Common::String &zoneName, uint32 startFrame, uint32 endFrame); void addZonesToScenes(); Zone *findZone(const Common::String &zoneName); int8 getToken(const TokenEntry *tokenList, const Common::String &token); bool ignoreScriptLine(const Common::String &line); }; } // End of namespace Alg #endif