/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "alcachofa/alcachofa.h" #include "alcachofa/graphics.h" #include "alcachofa/detection.h" #include "alcachofa/graphics-opengl-base.h" #include "common/system.h" #include "common/config-manager.h" #include "engines/util.h" #include "graphics/tinygl/tinygl.h" using namespace Common; using namespace Math; using namespace Graphics; namespace Alcachofa { class TinyGLTexture : public ITexture { public: TinyGLTexture(int32 w, int32 h, bool withMipmaps) : ITexture({ (int16)w, (int16)h }) , _withMipmaps(withMipmaps) { tglEnable(TGL_TEXTURE_2D); tglGenTextures(1, &_handle); tglBindTexture(TGL_TEXTURE_2D, _handle); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_LINEAR_MIPMAP_LINEAR); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_LINEAR); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_MIRRORED_REPEAT); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_MIRRORED_REPEAT); } ~TinyGLTexture() override { if (_handle != 0) tglDeleteTextures(1, &_handle); } inline TGLuint handle() const { return _handle; } void update(const Surface &surface) override { assert(surface.format == g_engine->renderer().getPixelFormat()); assert(surface.w == size().x && surface.h == size().y); const void *pixels = surface.getPixels(); tglEnable(TGL_TEXTURE_2D); tglBindTexture(TGL_TEXTURE_2D, _handle); tglTexImage2D(TGL_TEXTURE_2D, 0, TGL_RGBA, size().x, size().y, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, pixels); if (_withMipmaps && false) warning("NO TINYGL MIPMAPS IMPLEMENTED YET"); else tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAX_LEVEL, 0); } protected: bool _withMipmaps; TGLuint _handle; }; class TinyGLRenderer : public OpenGLRendererBase { public: TinyGLRenderer(Point resolution) : OpenGLRendererBase(resolution) { if (g_engine->config().bits32()) initGraphics(resolution.x, resolution.y, nullptr); else { // we try to take some 16-bit format and fallback auto formats = g_system->getSupportedFormats(); for (auto it = formats.begin(); it != formats.end();) { if (it->bytesPerPixel == 2) ++it; else it = formats.erase(it); } if (formats.empty()) initGraphics(resolution.x, resolution.y, nullptr); else initGraphics(resolution.x, resolution.y, formats); } debug("Using framebuffer format: %s", g_system->getScreenFormat().toString().c_str()); if (g_system->getScreenFormat().bytesPerPixel < 2) error("Alcachofa needs at least 16bit colors"); _context = TinyGL::createContext( resolution.x, resolution.y, g_system->getScreenFormat(), 1024, // some background images are even larger than this false, false); TinyGL::setContext(_context); tglDisable(TGL_DEPTH_TEST); tglDisable(TGL_SCISSOR_TEST); tglDisable(TGL_STENCIL_TEST); tglDisable(TGL_CULL_FACE); tglEnable(TGL_BLEND); tglDepthMask(TGL_FALSE); } ~TinyGLRenderer() override { if (_context != nullptr) TinyGL::destroyContext(_context); } ScopedPtr createTexture(int32 w, int32 h, bool withMipmaps) override { assert(w >= 0 && h >= 0); return ScopedPtr(new TinyGLTexture(w, h, withMipmaps)); } PixelFormat getPixelFormat() const override { return PixelFormat::createFormatRGBA32(); } bool requiresPoTTextures() const override { return false; } void begin() override { resetState(); _currentTexture = nullptr; } void setTexture(ITexture *texture) override { if (texture == _currentTexture) return; else if (texture == nullptr) { tglDisable(TGL_TEXTURE_2D); _currentTexture = nullptr; } else { if (_currentTexture == nullptr) { tglEnable(TGL_TEXTURE_2D); } auto glTexture = dynamic_cast(texture); assert(glTexture != nullptr); tglBindTexture(TGL_TEXTURE_2D, glTexture->handle()); //-V522 _currentTexture = glTexture; } } void setBlendMode(BlendMode blendMode) override { if (blendMode == _currentBlendMode) return; switch (blendMode) { case BlendMode::AdditiveAlpha: case BlendMode::Tinted: tglBlendFunc(TGL_ONE, TGL_ONE_MINUS_SRC_ALPHA); break; case BlendMode::Additive: tglBlendFunc(TGL_ONE, TGL_ONE); break; case BlendMode::Multiply: tglBlendFunc(TGL_DST_COLOR, TGL_ONE); break; case BlendMode::Alpha: tglBlendFunc(TGL_SRC_ALPHA, TGL_ONE_MINUS_SRC_ALPHA); break; default: assert(false && "Invalid blend mode"); break; } tglTexEnvi(TGL_TEXTURE_ENV, TGL_TEXTURE_ENV_MODE, TGL_COMBINE); switch (blendMode) { case BlendMode::AdditiveAlpha: case BlendMode::Additive: case BlendMode::Multiply: // TintAlpha * TexColor, TexAlpha tglTexEnvi(TGL_TEXTURE_ENV, TGL_COMBINE_RGB, TGL_MODULATE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_COMBINE_ALPHA, TGL_REPLACE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_SOURCE0_RGB, TGL_TEXTURE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_OPERAND0_RGB, TGL_SRC_COLOR); tglTexEnvi(TGL_TEXTURE_ENV, TGL_SOURCE0_ALPHA, TGL_TEXTURE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_OPERAND0_ALPHA, TGL_SRC_ALPHA); tglTexEnvi(TGL_TEXTURE_ENV, TGL_SOURCE1_RGB, TGL_PRIMARY_COLOR); tglTexEnvi(TGL_TEXTURE_ENV, TGL_OPERAND1_RGB, TGL_SRC_ALPHA); // alpha replaces color break; case BlendMode::Alpha: // TexColor, TintAlpha tglTexEnvi(TGL_TEXTURE_ENV, TGL_COMBINE_RGB, TGL_REPLACE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_COMBINE_ALPHA, TGL_REPLACE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_SOURCE0_RGB, TGL_TEXTURE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_OPERAND0_RGB, TGL_SRC_COLOR); tglTexEnvi(TGL_TEXTURE_ENV, TGL_SOURCE0_ALPHA, TGL_PRIMARY_COLOR); tglTexEnvi(TGL_TEXTURE_ENV, TGL_OPERAND0_ALPHA, TGL_SRC_ALPHA); break; case BlendMode::Tinted: // (TintColor * TintAlpha) * TexColor, TexAlpha tglTexEnvi(TGL_TEXTURE_ENV, TGL_COMBINE_RGB, TGL_MODULATE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_COMBINE_ALPHA, TGL_REPLACE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_SOURCE0_RGB, TGL_TEXTURE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_OPERAND0_RGB, TGL_SRC_COLOR); tglTexEnvi(TGL_TEXTURE_ENV, TGL_SOURCE0_ALPHA, TGL_TEXTURE); tglTexEnvi(TGL_TEXTURE_ENV, TGL_OPERAND0_ALPHA, TGL_SRC_ALPHA); tglTexEnvi(TGL_TEXTURE_ENV, TGL_SOURCE1_RGB, TGL_PRIMARY_COLOR); tglTexEnvi(TGL_TEXTURE_ENV, TGL_OPERAND1_RGB, TGL_SRC_COLOR); // we have to pre-multiply break; default: assert(false && "Invalid blend mode"); break; } _currentBlendMode = blendMode; } void setLodBias(float lodBias) override { _currentLodBias = lodBias; // TinyGL does not support lod bias } void setOutput(Surface &output) override { assert(_isFirstDrawCommand); setViewportToRect(output.w, output.h); _currentOutput = &output; if (output.w > _resolution.x || output.h > _resolution.y) debugC(0, kDebugGraphics, "Output is larger than screen, output will be cropped (%d, %d) > (%d, %d)", output.w, output.h, _resolution.x, _resolution.y); // no need to check format for TinyGL, we need to be prepared for conversion anyways } void end() override { tglFlush(); TinyGL::presentBuffer(); Surface framebuffer; TinyGL::getSurfaceRef(framebuffer); if (_currentOutput == nullptr) { g_system->copyRectToScreen(framebuffer.getPixels(), framebuffer.pitch, 0, 0, framebuffer.w, framebuffer.h); g_system->updateScreen(); } else { framebuffer = framebuffer.getSubArea(Rect(0, 0, _currentOutput->w, _currentOutput->h)); crossBlit( (byte *)_currentOutput->getPixels(), (const byte *)framebuffer.getPixels(), _currentOutput->pitch, framebuffer.pitch, framebuffer.w, framebuffer.h, _currentOutput->format, framebuffer.format); } } void quad( Vector2d topLeft, Vector2d size, Color color, Angle rotation, Vector2d texMin, Vector2d texMax) override { Vector2d positions[4], texCoords[4]; getQuadPositions(topLeft, size, rotation, positions); getQuadTexCoords(texMin, texMax, texCoords); float colors[] = { color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f }; if (_currentBlendMode == BlendMode::Tinted) { colors[0] *= colors[3]; colors[1] *= colors[3]; colors[2] *= colors[3]; } if (_isFirstDrawCommand) { _isFirstDrawCommand = false; tglClearColor(0, 0, 0, 0); tglClear(TGL_COLOR_BUFFER_BIT); } tglColor4fv(colors); tglBegin(TGL_QUADS); for (int i = 0; i < 4; i++) { tglTexCoord2f(texCoords[i].getX(), texCoords[i].getY()); tglVertex2f(positions[i].getX(), positions[i].getY()); } tglEnd(); TinyGL::presentBuffer(); } protected: void setViewportInner(int x, int y, int width, int height) override { tglViewport(x, y, width, height); } void setMatrices(bool flipped) override { float bottom = flipped ? _resolution.y : 0.0f; float top = flipped ? 0.0f : _resolution.y; tglMatrixMode(TGL_PROJECTION); tglLoadIdentity(); tglOrtho(0.0f, _resolution.x, bottom, top, -1.0f, 1.0f); tglMatrixMode(TGL_MODELVIEW); tglLoadIdentity(); } private: TinyGL::ContextHandle *_context = nullptr; TinyGLTexture *_currentTexture = nullptr; }; IRenderer *IRenderer::createTinyGLRenderer(Point resolution) { debug("Use TinyGL renderer"); return new TinyGLRenderer(resolution); } }